
Originally Posted by
Stamps
Just going to add in my thought to the discussion, having now put in 16hrs into Savage.
If I didn't have a co-healer who was happy DPSing the majority of the time, I'd be pretty bored playing Sch. The fights are fun; healing is fun, when my Whm partner offers only oGCDs heal for most phases; dpsing is extremely boring.
The healing requirements in savage are not high enough to warrant both healers spending a good amount of time on healing, outside of a couple of 20-30 seconds window in each fight. My group hasn't even begun to optimize the fights (and still eat their fair share of mechanics), so the window of required healing is only going to grow smaller as time goes on. Maybe E4S is where they ramp up the healing required, haven't seen it yet.
The times I was most bored were when no healing was required, or HoTs were taking care of it, and I was forced to spam broil. The first ~35 seconds of Leviathan, for example, have me playing with one finger, outside of the opener, because there's nothing to do but spam broil. It's riveting stuff, pressing that 1 button over and over again. Sometimes I'll even optimize and weave in an energy drain when movement is required or aether is about to come back, just to be a real clever boy.
So it was really disappointing to read the live letter and see no further changes were announced, and most of the issues not even addressed. SE either need to make more consistent damage (which won't fit well with our healing skills currently) or figure out how to make healer DPS interesting.
I dread farming in a couple of weeks, going to be bored out of my skull.