Quote Originally Posted by ShadowNyx3 View Post
The classes that have raid damage buffs should have more rDPS potential than classes that do not. At the same time, the rDPS potential of all classes, selfish or not, should be balanced to be as close as possible.

Raid damage buffs provide an extra layer of damage potential that should be rewarded when used correctly in a team setting because they can just as easily punish the rDPS contribution of these classes when they are underutilized. Plus, relying on up to 7 other people to maximize the potential of the buff is much more variable than simply executing a solo class to its maximum capabilities.

Ultimately any composition in this landscape would come down to player skill and team synergy. A selfish dps might be more valuable to a team by virtue of removing a layer of optimization to reach the necessary damage output as that player might more easily and consistently reach their maximum damage output. Regardless, keeping the rDPS potentials as close as possible would allow enrages to be set to work for any standard comp, thereby promoting teamwork to find the right fit for each group's skillset.


Of course all of this only works in a world where there aren't any hidden taxes on raising or "being a range."
Personally i dont understand the "range tax", like why its a thing, buy thats what SE puts in.

But i can understand why raise is taxed (sorry, but so far the heal on my smn.... i laugh everytime i look at how much it heals me for... i got a healy chocobo for a reason) if smn and blm did the same damgr, would have no reason NOT to take smn. But i think it needs to be a more meaningful decision other instead of "welp, pretty sure we got mechanics down... #$%@ off smn"