If I can just report people who are “annoying” to me, and get them banned, that is very corrupt. It’s honestly very sad how people can’t handle someone’s opinion to the point where they resort to reporting. This isn’t 1st grade.
It's not an opinion to openly insult someone, or a group of people, which is what you did, and likely what got you the boot.
this is the internet. it's totally 1st grade. =p
You still have "the problem" of having to buy any material from other professions just to level up, outside CUL and probably ALC, and perhaps the gear. IMO, that's the biggest burden GIL wise. Personally, I think the next step will make all professions totally independent of each other.With the new skills from 60+ on crafters and the fact that Byregot's and Steady Hand II are now on all crafter jobs, I'd say you can probably get away with just level 15 in each craft for certain basic utility skills.
Ingenuity I is nearly as good as Ingenuity II. With recent caps added to Piece By Piece and Muscle Memory, coupled with the addition of new skills, you can get by without either of those now. I'll admit Comfort Zone has no real equivalent and is a very significant ability for CP management, but for "casual" crafting, you can probably get by without it. Careful Synthesis II is nice because its free but Careful Synthesis III is fine for casual crafting only costs 7cp. If we're talking "casual" crafting, I'm not sure Flawless Synthesis and Maker's Mark should even be part of the conversation, and the new skills provide alternatives. Innovation can be supplemented with the Specialist action Innovative Touch (and if you're only leveling one crafter why wouldnt you specialize in it?)
Basically the only significant losses by not going to 50+ on each crafter is Ingenuity II and Comfort Zone, and maaaybe Reclaim in my opinion. Sure there's something to be said for the other skills like Piece By Piece, etc but for the "casual" crafter, you really can get by with just going to 15 in all the crafting classes these days and 15 is super easy to reach.
In Stars Wars Galaxy the market was centralized via bazaar kiosk, however, the max amount of credits you could ask for an item was capped and you needed to go to the kiosk the vendor put the stuff.3. I don't have anything to say here. Server wide markets are for the player and I am a player. If you don't have a server wide market, you have an unofficial hub that people visit the most, and you effectively have a server wide market anyways. The Ole Undercity / Ironforge if you will.
If you wanted to sell more expensive stuff you needed to set up your own shop. For that investment on merchant skill point was necessary. In order to show items at the global marketplace, you will need to invest more points, however, the limitation of having to go to your vendor to buy the stuff still applies. Before the expansion of "Jump to the lightspeed" travelling around to certain areas will potentially require 30m (or even more if you were really unlucky).
This alone added a layer "of complexity" to be more competitive than other vendors by virtue of having a better-located shop, people will be more than willing to pay more to save time. Another aspect that could give you an edge over others is your shop also becoming famous enough, that way you could drop some merchant skill points for more useful stuff.
Still, as I said before FFXIV is a theme park MMO and you can't build a sandbox crafting system around it. IMO is ok enough the way it is right now, perhaps more can be done to make it less niche.
Note: Probably some SwG details are not totally accurate.
Last edited by Driavna; 08-09-2019 at 05:54 PM.
Mostly accurate. On my server, Corellia was the unofficial planet of choice for traders to build shops on. You could ride out 10 minutes in any direction from Coronet and not hit open terrain.
The general use I saw was Bazaar for advertisement (and good, cheap starter weapons), /shout at the starport to catch people in travel, lug a droid around to do some custom work for people you run into, and keep a stock of standard items while drawing people in with special component crafts.
I miss that game.
Wait a sec for the Ishgard stuff because that's where the ultra high-end difficulty stuff will be. Crafting is basically being divided up the way battle content is. Almost all of the content in the game being casual difficulty, but then this separate optional component at the high end for people who want challenge content. Some part of the Ishgard thing will have hard synths and, for the first time, competitive rankings to reward the top crafters on each world.
Please don't get frustrated that no star crafting is easy. It's not even a single star. Of course it's going to be easy. :/
Are people really getting mad over it?
What are you talking about? The new crafted battle gear is easy as well. Why do people keep thinking this stuff will get harder? It won’t. It’s not going to. The point is getting an answer from the FFXIV team as to why they changed crafting so much to where it caters to one audience and not both.
People keep saying this, but everything they've said about it just makes it sound like a time sink.Wait a sec for the Ishgard stuff because that's where the ultra high-end difficulty stuff will be. Crafting is basically being divided up the way battle content is. Almost all of the content in the game being casual difficulty, but then this separate optional component at the high end for people who want challenge content. Some part of the Ishgard thing will have hard synths and, for the first time, competitive rankings to reward the top crafters on each world.
Wait and see until the expansion launchesWait a sec for the Ishgard stuff because that's where the ultra high-end difficulty stuff will be. Crafting is basically being divided up the way battle content is. Almost all of the content in the game being casual difficulty, but then this separate optional component at the high end for people who want challenge content. Some part of the Ishgard thing will have hard synths and, for the first time, competitive rankings to reward the top crafters on each world.
Wait and see until the 2 star stuff
Wait and see until Ishgard
Wait and see until future Isgard patches
I'm sure they took the feedback, wait and see until next expansion.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.