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Thread: Thunder Mage

  1. #11
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Lightning = Massive single target damage
    Fire = AoE damage
    Ice = CC

    Over

    Lightning = Elemental damage with lightning graphic
    Fire = Elemental damage with fire graphic
    Ice = Elemental damage with an ice graphic

    Yes, lighting is our primary damage for the current TWO primals and probably will be for most boss fights. Melee classes only have one or two combos that do most of thier damage, so what? I use ice spells all the time on moogle fight and if you don't you might reconsider playing THM as a main. In DH, I use fire and ice all the time on all the non-boss monsters. I happen to like that the elemental spells are more than the same spell six times with different graphics, adds flavor to the nukes.
    (8)
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  2. #12
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    There's this game called WoW where you CC people with ice magic and fire you know kills them and stuff. Don't quote me on it but i think this magic is better.
    (0)

  3. #13
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Ice and Fire spells will further differentiate themselves with BLM as well.

    BLM Mag. 3 Self AoEDeals fire damage to all enemies within range. Chance to inflict DoT effect.

    BLM Mag. 4 Deals ice damage to target and reduces enmity.
    (0)

  4. #14
    Player
    Ricepudding's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    that enmity reduction sounds like it's gonna do wonders to increasing DPS
    (0)

  5. #15
    Player
    Shinobi's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Rogue Shinobi
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    The idea of having different kinds of magic with different effects is nice, but lets not forget different mobs have different weaknesses and our spells should function properly when we cast a spell that is strong to a specific enemy.

    They left us with only Thunder as a main damaging spell, but what if youre fighting a mob that is weak to fire and surrounded by other mobs, but damn you can fast fire coz its an aoe spell.

    or trying to fight a mob that is weak to ice but cant cast blizzard because all it does is very minor damage and stuns the enemy.

    Its a nice idea to have spells with different effects but they should have each spell strong on it own to fight enemies with different elemental weaknesses and they should leave the option to select AOE or Single target as before, its not fun to use one spell the entire time for exping or farming or doing anything that doesnt need any strategy or CC
    (1)

  6. #16
    Player
    Aravix's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Aravix Shatterheart
    World
    Lich
    Main Class
    Paladin Lv 70
    This is my first class in the game, I love it and all but I'm kinda dissapointed of that Thunder is the only strong spell I have. Blizzard barely does nothing and Fire is sometimes doing what I want it too..

    Have Thaumaturges always been like this?
    (0)

  7. #17
    Player
    DarkArchon's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Kaoru Neko
    World
    Louisoix
    Main Class
    Conjurer Lv 70
    THM is nice now but personaly i loved Paralyze, Slow and Silence abilities and we could choose either way DoT effects or Nuking...choose between PIE or INT based on the mage but it just fine now. Most of people are happy cuz they can kill Ifrit in a couple minutes or farm better with THM\BLM but THM\BLM is basicly Dark Seal, Excruciate, Thunder, Thundara, Parsimony, Thundaga for them. Ofcourse some more experienced mages can take more advantage from THM\BLM abilities and manage the battle better.
    Lots of things can be done as THM and the beauty of THM is manage te battle, not just spam abilities (Thunder combo).
    (1)

  8. #18
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    To be honest, I feel a bit sad how they changed THM to be a wannabe BLM.
    THM was a really fun job to play before the update... I was meleeing loads as well as casting spells... throwing a cure here and sacrifice there.
    THM reminded me of RDM in 11... RDM when you weren't forced into being a refresh and haste bot.

    Now, THM has 3 spells (well 3 elements to be correct) which have a chance to inflict something else (It feels like everything in this game is up to luck, not skill). No WS, only few abilities which don't even do much.

    I loved THM before, now I have started to like CON over my THM since CON at least has some variety and useful abilities.
    (1)
    There is a little Monkey in all of us....

  9. #19
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    I tend to agree with you Mamba. I think had they had a 3rd mage type thinga would have went differently and they perhaps, would of made THM a RDM. But with only 2 choices and WHM and BLM be more main stream staples of the FF seires, as well as public demand for those 2 jobs, they went the only way they could with what they had I guess.
    (0)

  10. #20
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mamba View Post
    To be honest, I feel a bit sad how they changed THM to be a wannabe BLM.
    THM was a really fun job to play before the update... I was meleeing loads as well as casting spells... throwing a cure here and sacrifice there.
    THM reminded me of RDM in 11... RDM when you weren't forced into being a refresh and haste bot.

    Now, THM has 3 spells (well 3 elements to be correct) which have a chance to inflict something else (It feels like everything in this game is up to luck, not skill). No WS, only few abilities which don't even do much.

    I loved THM before, now I have started to like CON over my THM since CON at least has some variety and useful abilities.
    Amen - guess which class I'm regretting choosing to take to Level 50?
    (0)

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