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Thread: Thunder Mage

  1. #1
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50

    Thunder Mage

    Just as the topic. This is what I feel we have become, a thunder mage. In terms of dealing damage it seems this is the only spell worth using in big fights. Specially, during the moogle fight and Ifrit. I only hope our spell pool gets better.
    (2)

  2. #2
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    yea they give one mage the ability to heal and DD, and the other to just DD. the only prob is each class only has the spells that half the mobs are weak to which mean 50%of the time thm will be useless. Unfortunately jobs dont seem like it will be the fix for thm, better mp management, aoe sleep and some more of the same elemental spells. All mages will need to lvl both so they can select the right spell list for the job.

    with water out of the elements i wonder if they plan to change the way everything works.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    119
    "Learn2play"

    A THM is more than a Thunder mage. Most of our spells have additional, useful effects (bind, gravity, stun, etc.). The job is incredibly fun to play post-1.20. Quitcherbitchin.
    (12)
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  4. 12-30-2011 05:57 AM

  5. 12-30-2011 05:59 AM

  6. #4
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    they need to fix the combo stuff, what the hell while the melee classes dont loose any tp to complete the combo thm drains all the mp in 2 combos well im lvl36 thm, Maybe at 50 u drain ur mp in one combo thats BS.
    (1)

  7. #5
    Player
    Fated's Avatar
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    Jun 2011
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    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Thunder is optimal for current content and thus will be the most common element used by most people, but Fire is useful for the exp process (something that most people forget still exists since they capped their classes months ago or whatever) as well as farming and Blizzard still has uses for crowd control (though Blizzard and Blizzara need some refinement).
    (0)

  8. #6
    Player
    HamHam's Avatar
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    Dec 2011
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    Ul'dah, Eorzea
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    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ErnieKeebler View Post
    "Learn2play"

    A THM is more than a Thunder mage. Most of our spells have additional, useful effects (bind, gravity, stun, etc.). The job is incredibly fun to play post-1.20. Quitcherbitchin.
    Apparently, you haven't fought ifrit, or moogle, to make such statement. We all know there are other spells, but my purpose for this topic was to point out that we literally only have thunder as the main spell to deal big damage. I wish I could use a different array of spells that can deal as good or better damage as thunder, that's all.
    (2)

  9. #7
    Player
    Ricepudding's Avatar
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    Jun 2011
    Location
    Gridania
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    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HamHam View Post
    Apparently, you haven't fought ifrit, or moogle, to make such statement. We all know there are other spells, but my purpose for this topic was to point out that we literally only have thunder as the main spell to deal big damage. I wish I could use a different array of spells that can deal as good or better damage as thunder, that's all.
    Although I've found the easiest way to do Ifrit as a thaum is Thunder+Thundara, Moogle is a completely different story. The bind and gravity effects on Blizzard and Blizzara are extremely valuable when it comes to controlling the fight (last phase especially) and keeping your teammates out of harm's way.

    Also, as far as I can see from end-game content, elemental weaknesses and strengths do not apply to Primals and such. So as far as I'm concerned, having the Thunder spells be the generic "big damage" nukes is fine, especially since there are a very limited number of skills compared to pre-patch.
    (3)

  10. #8
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Its ok half the people who play this game couldnt pronounce thaumaturge and said thunder mage anyway. Maybe they moved the class more towards people awful and annoying pronunciation.
    (10)

  11. #9
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by zaviermhigo View Post
    Its ok half the people who play this game couldnt pronounce thaumaturge and said thunder mage anyway. Maybe they moved the class more towards people awful and annoying pronunciation.
    Lmfao
    A thumbs up for you my dear.
    (0)
    Last edited by Bowen; 12-30-2011 at 01:02 PM. Reason: Can't spell for sh*t

  12. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HamHam View Post
    Apparently, you haven't fought ifrit, or moogle, to make such statement. We all know there are other spells, but my purpose for this topic was to point out that we literally only have thunder as the main spell to deal big damage. I wish I could use a different array of spells that can deal as good or better damage as thunder, that's all.
    Moogle is all about Blizzara.

    Whatchutalkinbout?
    (0)

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