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  1. #101
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nielk View Post
    wellp This is it Everyone 5.08 is our buff and 5.1 Their gutted our class because they refuse to TOUCH Trick Attack Everyone Says Either get rid of it or nerf it and Raise our Damn Personal Dps Since its the Highest Requirement Skill base Class with Good Ping Requirement and they Still Refuse to do said that. Wellp R.I.P NINJA
    Yep. I suggest swapping to MNK/DRG like everyone else. SAM if you can stomach waiting until 5.08. I don't think NIN will be any better come 5.1, my gut feeling is the "rework" will make us less clunky, with the same shit damage since TA isn't getting touched.
    (0)

  2. #102
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    If they just removed TA or made it for self only, it would really ease up their struggle with balancing at its core. They can still retain NIN's uniqueness without having it stay a glorified party buff. When it comes to Ten-Chi-Jin hoiwever, I dont feel that it needs to be mobile. Just ramp up the potency so you really have to hit that where it fits best. aka.. retain the skill cap. Dumbing down Ten-Chi-Jin will only open for more justification of our already low DPS.

    Also, Thank you SE for making NIN banned from participation in about 90% of the Statics/PFs for Savage progression.
    (1)
    Last edited by CrashofZenki; 08-12-2019 at 12:37 AM.

  3. #103
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,632
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by CrashofZenki View Post
    If they just removed TA or made it for self only, it would really ease up their struggle with balancing at its core. They can still retain NIN's uniqueness without having it stay a glorified party buff. When it comes to Ten-Chi-Jin hoiwever, I dont feel that it needs to be mobile. Just ramp up the potency so you really have to hit that where it fits best. aka.. retain the skill cap. Dumbing down Ten-Chi-Jin will only open for more justification of our already low DPS.

    Also, Thank you SE for making NIN banned from participation in about 90% of the Statics/PFs for Savage progression.
    I don't even think it would need to be removed entirely if they just made it more beneficial to the Ninja. Have it cause a heavy bleed DoT or give the Ninja a personal buff alongside the vulnerability. Or have certain skills or Ninjutsu auto-crit when Trick Attack is active. Have Trick Attack reset the timer on Bunshin. I'm just tossing out ideas, but there could be more interesting ways to address TA than just removing it altogether.

    As for Ten-Chi-Jin, I get what you're saying, but it feels so out of place given Ninja's inherent theme of mobility. I don't know that any increase in potency is going to make it feel like it belongs. If it's not going to be mobile, I would suggest having it create a "field" similar to Ley Lines. Standing in the field resets Mudra cast times, doubles the potency, and can be consumed 3 times before the field expires. That way, you essentially get the same effect as TCJ, but if you have to move you can at least re-enter it.
    (2)

  4. #104
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    I like the ley-lines idea. It does give a bit of quality of life, and would not net it to be nerfed.
    (0)

  5. #105
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Honestly, I think NIN should have gotten Six-Sided Star instead of MNK. NIN has a lot of skills it needs to weave in GCD cooldowns, Mudras mostly, and there's a lot it needs to fix in Trick Attack windows. A Six-Sided Star-like skill would help a long way with that.
    (2)

  6. #106
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,632
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by inhaledcorn View Post
    Honestly, I think NIN should have gotten Six-Sided Star instead of MNK. NIN has a lot of skills it needs to weave in GCD cooldowns, Mudras mostly, and there's a lot it needs to fix in Trick Attack windows. A Six-Sided Star-like skill would help a long way with that.
    How would that help, exactly? I'm not a seasoned Monk, myself.
    (0)

  7. #107
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Something that would help melee in general would be to make it so ranged attacks do not interrupt your current combo.

    I think the only reason MNK has Six-Sided Star is because they're the only melee that doesn't have a ranged attack.
    (0)

  8. #108
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by KageTokage View Post
    Something that would help melee in general would be to make it so ranged attacks do not interrupt your current combo.

    I think the only reason MNK has Six-Sided Star is because they're the only melee that doesn't have a ranged attack.

    Ummm.. that may have been true in SB and before... but ... we have a hadoken now.
    (0)
    Last edited by Insertcoins; 08-12-2019 at 04:00 PM.

  9. 08-12-2019 03:59 PM

  10. #109
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Darkstride View Post
    How would that help, exactly? I'm not a seasoned Monk, myself.

    Basically it's a stronger attack at the expense of a longer gcd cooldown. Perfect for doing right before a 3-part ninjutsu without clipping.
    (1)

  11. #110
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by CrashofZenki View Post
    If they just removed TA or made it for self only, it would really ease up their struggle with balancing at its core. They can still retain NIN's uniqueness without having it stay a glorified party buff. When it comes to Ten-Chi-Jin hoiwever, I dont feel that it needs to be mobile. Just ramp up the potency so you really have to hit that where it fits best. aka.. retain the skill cap. Dumbing down Ten-Chi-Jin will only open for more justification of our already low DPS.

    Also, Thank you SE for making NIN banned from participation in about 90% of the Statics/PFs for Savage progression.
    Dumbing down TCJ could never amount to that, cause for some stupid reason literally everyone on this forum think class difficulty shouldn't be correlated with class potential damage at all. They argue this all the time so NIN and the other difficult classes don't get buffed. That logic has to go two ways. Dumbing down TCJ is absolutely no reason to reduce its potency. We are the highest punished class for latency, ping, deaths, bunnies, clipping, in the game. The class is complex enough to warrant being given movement during TCJ

    There are a couple options tho.

    1: keep TCJ movement locked, remove the need to cast ninjutsu, Cast on mudra input, push each mudra CD to 1 instead of .5. This cuts out 1.5 seconds so its a little less punishing, and is a slight buff wrapped in one.
    2: Make it like leylines, It remains there for a duration and if the ninjutsu are cast inside it they do the full 150% bonus, if cast outside they get only a 50% bonus. Inspiring attempts to stay inside, but less punishment if you have to move.
    3: Completely free up TCJ movement and keep it as is, remove Bunny from its cast so that latency spikes and lag as you enter TCJ are less likely to F you over.

    And for those that have some weird kinda fetish love with the immobility that TCJ forces, Why the heck? We are NINs... being animation locked by Assassinate is more than enough immobility in cumulus for a class that is stylistically defined by agility, and has the most positional requirements now that Earths reply is a thing.
    (3)
    Last edited by Vendalwind; 08-12-2019 at 05:22 PM.

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