Quote Originally Posted by Silver-Strider View Post
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You're trying to make it sound like TK's removal was unavoidable, but they went out of their way to kill GL, specifically changing it from costing 3 stacks to all stacks, on top of removing Riddle of Wind and doubling the recast time of Perfect Balance. They burned it, buried it, and nuked it.

Technically, the maintenance skills were all sufficient to the same extent as BotD was. Mere QoL improvements to RoE were all that were really useful. Don't require Fists of Earth and make RoE trigger on attack received rather than damage taken, such that it couldn't be screwed over by shielding. There. Done. Only two fights could cost me my GL3 in SB because of their lacking raid damage. They need only have each fight deal at least some insignificant amount over the jump as did all the other fights, and we've got GL from the fight's start to the fight's end.

"Replaced" really should be reserved for something that does at least half as good a job as the thing it's "replacing". When it comes to GL growth, Anatman does not. It's reliant on server ticks -- which you have only your HP bar to track, as player-benefiting server ticks are not timed precisely to DoT ticks -- and is available only half as often and at greater sacrifice.

"Only" likewise probably shouldn't be used for describing the loss of half of our rotational damaging oGCDs or core mechanics.

You're defending current design and admitting it needs a flat out rework in the same breath, all while acting as if GL can only either be completely lost to too great of punishment or reduced to the maintenance-spam it's become. Why?