So... I may be making this mainly to vent the annoyance somewhere, as very few from what i see, share my opinion. I REALLY dislike the machinist rework. The class went from an absurd skill-cap, albeit clunky job; to a clunky job that has very little area for optimization. Though clunky for a different reason. It is still lag dependent mind you, the 1.5 gcd weaving without clipping is an issue for many. So the main reason for the class being restrictive is still there.

But now we come to the meat of the issue. The class went from a tight and satisfying rotation, that rewarded perfect execution and punished mess ups, to a class that lacks any rotation outside of the 123 combo and a priority system that forces you to glue your eyes to the hotbar less you miss something coming off of cooldown. And hell you cant even memorize when those things come off of cooldown since drill and anchor are affected by skill speed, and delaying either for any reason, is a dps loss so if you have drill or anchor coming off in less than 2 seconds, you gotta drop a gcd and just sit there awkwardly waiting for that to come off of cooldown to not delay it. Its so immensely clunky. And to add to that the 123 combo is a travesty because youre constantly interrupted and often do other stuff for long enough to drop combo anyways despite your other skills not breaking combo. I mean this could have been remedied by keeping the old proc system and ammo so you could pool it for times you dont have anything else to do. Sorry went on a rant there. But then we come down to the fact that the class now feels like a bunch of mechanics slapped together awkwardly and forced to be a class. And while the new multi tool abilities look nice they are just brainless dps gcds they add nothing but clutter for you to press, and awkward clutter mind you. The automaton queen is a gauge for no real reason. I mean yes the gauge is there so you can line it up with raid cool downs... but it has zero interaction with anything else in your kit. And the new overheat... first 50 times its ok. But the thing is you're hypercharging vastly too often so you spend around 50% of your time mashing heatblast and an ogcd, which is just "carpal tunnel inducer" the class. There is very little of a cooldown period like with the old machinist that had the *confused screaming* period of overheat and the cooldown period. Here you just roll your face across the keyboard. Oh and flamethrower is wierd... you have to time 3 ticks of it only or its a dps loss on aoe.

Overall sorry for venting, i just feel betrayed having my favorite class turned into something i barely feel like leveling because im just so bleeding bored of it. Just throwing this out here to see if any other of the 7 old machinist mains are out here sharing my feelings about the new incarnation lol.