Some of the slowest recorded kills on Titan are using bards, samurais, machinists, red mages...Considering summoner and red mage are currently more than a thousand rdps behind blm, rest assured there is plenty of room to buff either or both their pdps and party buffs without stepping on blm's toes.
Yeah, tell that to the groups flexing mnk, drg, and blm in week 1 just to have a better shot at the fight's enrage timer. These are the groups you would expect to be generally informed on the state of the game, so their choice in composition is extremely telling. Were you there last week? I was, and thankfully I did not have to pull out blm just to get the clear, although it was a pretty close thing.
There's one only using a monk, and underpowered summoner, ninja, and bard!
I think you would have been just fine staying Summoner on everything.
Unfortunately that wholly depends on what timeframe of clears you're looking at. Now that we're in week 2, the check is obviously a joke now that people have an extra week's gear. There is also that little issue of enrage timer variance. I'm sure you are aware of the phenomenon where differences in instance server quality alter the enrage timer of a fight. In titan this difference is almost 10 seconds. It's all well and good to clear the fight with a handicap, but it's cold comfort to those jobs because the bleeding edge is where balance really matters.
Tbh, your comparing it to a job which SE has admitted needs buffs and changes. Which is the problem.
RDM has always sat way behind these two caster wise, not saying it’s right but it is the truth.
I could see RDM not getting changed tho, I’ve always felt like RDM having low dps has been intentional. And while I wish it was untrue it does seem the case.
However I’d defintly say RDM is quite abit behind summoner dps wise both rdps and pdps![]()
I really wish they’d get rid of raise on SMN and RDM. It’s really just not interesting utility, and creates this weird gap in balance and damage that melee and ranged don’t have to deal with.
Why not give healers some kind of ability that can give a reraise on the first target to dies on a long CD, or an ability that raises a target instantly at zero MP cost
BLM requires knowledge of the fight for the most part,probably not as much as it used to but it is still a thing,also as a BLM atleast in DF my enemy isnt only the boss but the party too,maybe they will attract aoes on me cause they are close or other stuffs going wrong~
On top of that the only utility BLM provides is Damage,i cant raise you,heal you,give you a dps boost like SMN and RDM can. Ofc u played blm as i can tell so you already know that,but when all i can give is pure DPS i dont want it nerfed,so i disagree nerfing them~
Our power is justified,of course SAM should be just as strong[hope they actually buff it up cause i love playing it] and MNK shouldnt due to having party buffs,their recent buffs are good tho just lower a tiny bit their potency i guess.
DRG feels really fun to play as and i hope they dont nerf them[too much],just make the Eye skill personal use only and not shareable,Battle Litany is enough for party buffing.
Nerf MNK a bit,Buff SAMs potency and its ok i guess,i dont really like nerfing in general xD
Yeah, let us give raise to the job with infinite mana and the ability to throw 4 instant casts back to back, what could possibly go wrong?
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
"The best solutions are to make Raise a caster role action as an oGCD (instant cast for all casters) with an enormously long CD (not spammable)"
Good try, though.
Why make it a caster role? I don’t understand why people think a DPS class needs to have a raise. Why not make a healer role oGCD raise that doesn’t cost mp on a long CD?
I agree with you, I'd rather it be removed entirely. But if they insist we have it, I think the role action solution is better than what we have now. Then all casters have a version of raise that doesn't allow blm to spam it endlessly and it stops the weird imbalance raise causes between RDM/SMN and BLM.
Last edited by Alym; 08-11-2019 at 12:40 AM.
Bleeding edge, eh?Unfortunately that wholly depends on what timeframe of clears you're looking at. Now that we're in week 2, the check is obviously a joke now that people have an extra week's gear. There is also that little issue of enrage timer variance. I'm sure you are aware of the phenomenon where differences in instance server quality alter the enrage timer of a fight. In titan this difference is almost 10 seconds. It's all well and good to clear the fight with a handicap, but it's cold comfort to those jobs because the bleeding edge is where balance really matters.
The ten first recorded kills on FFLogs of Titan Dad have a representation of 8 Summoners to 3 Black mages and 1 Red mage.
9 Bards.
1 Machinist.
No Dancers.
Extend this to 15 and it's 12 Summoners, 14 Bards.
To 20? 15 Summoners, 5 Black mages, 17 bards, 2 dancers...
You get the idea. I'm sure the further you go down the more it evens up, but that's "Bleeding edge".
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