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  1. #31
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    If you pull wall to wall or I anticipate you taking a beating, I'll activate regen on you once you pull aggro of the whole group, but I'll usually stop regen once we are down to last couple mobs / when the damage stops getting as bad. Regen is rough in the way it generates aggro from the start, so pre-pull is bad, and near the end of a pull is bad if there are more pulls coming within the timer of regen.
    (0)

  2. #32
    Player
    Kreahk's Avatar
    Join Date
    Jul 2019
    Posts
    12
    Character
    Kai'la Ruh
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    No other MMO has tanks face pulling, how is this still a thing here? Every other game this will pretty much put a label of a "noob" tank on your everywhere else and doesnt exist outside of a low level dungeon runs. You lose threat thats on you no one else. This discussion borderline ridiculous, like the guy on Reddit who had DPS clicking of Astro cards. . . Because reasons.
    (1)

  3. #33
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I click off any regen until I’m done pulling.
    I don’t berate the healer because I’d rather just be done with the dungeon.

    So maybe I’m the problem. I’m not mentoring enough.
    (1)

    http://king.canadane.com

  4. #34
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    People keep saying that aggro is easy to keep or get over whatever, but that's literally not the problem. Running towards enemies that are out of melee range just to have the healer give you regen and then have everything go after the healer instead because the tank hasn't hit them yet is the issue. Sure you can usually do a single AoE to catch them as they run by, but some are pretty spread out, and I've definitely lost a few stragglers to someone casting a heal before I've hit everything.

    It's like some of you think all groups of enemies spawn on the same pixel and will all always be hit by a single attack. The last story dungeon has a few groups where you can barely hit two enemies at once with an AoE when they first spawn, and you have to quickly grab the rest individually.
    (5)

  5. #35
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,946
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Doozer View Post
    It's like some of you think all groups of enemies spawn on the same pixel and will all always be hit by a single attack. The last story dungeon has a few groups where you can barely hit two enemies at once with an AoE when they first spawn, and you have to quickly grab the rest individually.
    This. Sure, they made the generation of aggro easier. But did they also make the AoE attacks of the tanks bigger to ensure they would be able to hit everything? Not every pull is automatic. This is still lazy healing.
    (0)

  6. #36
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Every tank at this point has a ranged attack and AoEs to tag all the enemies pretty easily. At higher levels, everyone has dashes too. Grabbing agro as a tank should not be a problem regardless of whether there is regen or not.

    It sounds more like tanks are being lazy than healers are.
    (3)

  7. #37
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Atm I don't have AST at max but so far I do Nocturnal Intersection (shield) prepull and once the tank has their position I place Earthly Star or if my shield breaks before they find their spot I wait until they get near 25%hp and Essential Dignity them and then place Earthly Star. Diurnal AB is only used once my ogcd are used up but Noct Interaction is usually back up so free shield/heal. To me any healing that requires MP is last resort XD.
    (0)

  8. #38
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Canadane View Post
    I click off any regen until I’m done pulling.
    I don’t berate the healer because I’d rather just be done with the dungeon.

    So maybe I’m the problem. I’m not mentoring enough.

    You're not really a problem, you just haven't considered how the expansion changed things. It'll take time for some.

    ...and this isn't even just about healer regens. Tanks should be tagging all mobs on pulls now so your dps can freely tag mobs during the pull, start dots, get disembowel up, etc etc.

    Even without a regen healer the tank should be acting in a way that regens mid-pull are a complete non-issue now.
    (8)
    Last edited by Alistaire; 08-11-2019 at 12:49 AM.

  9. #39
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Regen on pull / mid pull is just sloppy. If you are doing it then please go back to class 101 for aggro management. Let them do their job, while some tanks can adjust you have no idea what your going to get in a roulette. Saying this behavior is fine is perpetuating bad game play. if the tank has to be healed then do so with a instant or swift cast + heal after they get aggro and before the next group is in range.
    (1)

  10. #40
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Allooutrick View Post
    I'm seeing plenty of responses that aren't wrong but they're forgetting that these situations are more than just doing your job well. As a member of a team, it's also your job to contribute to the team. By making it harder on a teammate you're not doing as good of a job as you could be. If you're a dps ripping hate from the tank before they get to their place for combat, not good. If youre a healer taking away their enmity by over healing or using certain skills mid pull, not good. We're on a team and must behave as such.
    I think you forget something:
    No regen during pulls makes it much harder for a team member (healer);
    Not being able to attack and maintain dps buffs during pulls makes it much harder for a team member (dps).

    The only thing you want is obviously to make it easier for the tank.
    (1)

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