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  1. #31
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SetStndbySmn100 View Post
    A lot of people like to justify the weakness of RDM by parroting how easy it is. Now I'm not the most experienced player, and just got my second job to max level, but I already can't see how my RDM is supposed to be easier than my MCH. To play optimally on my RDM there are quite a few meaningful choices I have to make, while on MCH I have one or two choices while the rest is just scripted. I get the feeling that 'difficulty' to a lot of players is button bloat and self-induced arthritis. Honestly, it would be good to just emphasize the difficulty reds already have; i.e. make it lose more dps for making an incorrect choice, but do much better when constantly choosing well. (don't mistake me, I really love MCH and play it a lot).

    To RDMs: never apologize or feel bad for your rotation being well designed and feeling crisp.
    tbh Requote because this is 100% true.

    I dont ever feel bad realistically, Mostly because, If u look across the board, the Majority of Jobs arent that much harder then RDM the problem is, this Flex over RDMs will always Exist from SB, where Dragoons, Bards and more were harder to play. that and tbh, Aesthetically I love RDM.. i think it looks very nice overall and being a Sword Mage is awesome. reguardless of what people want to label it as.

    i feel sorry for the people who get affected by the outcomes of these complaints, Because when u say "i have to work 3x harder for the same DPS as X Job."

    SE arent reading "lets Imbalance our game to favor those who put more effort in" this would Reduce the population, Reduce the Population in Raiding enviroments and make that Curve into Raiding so much harder that PFs prolly will fall apart and more. They're not going to REDUCE the accessibility of their game.

    their reaiding "lets Simplify these jobs Down to make THEM more accessible by these players". Leading to a Larger diversity ingame, More People taking these roles into Content, more people going up in Content difficulty Larger Population in game More Players going into Raids. Healthier audience.

    the Moment u use Job Difficulty as a Flex, SE are going to see that negatively, Everytime u use Difficulty to Justify ur balancing idea, SE will read that negatively, Until People just flat Say the problems with their Jobs And what they feel is weak in them SE Will keep seeing the Wrong message ur trying to give when delievering Critism. Comparing ur Job to another in a Negative way to Justify something will ALWAYS look like ur asking for Simplification to a Dev Team.

    As a community we need to stop saying "X Job Needs buffing because Y Job Does the same DPS and THis is why it shouldnt be a thing to".

    "I feel Job X Doesnt have the Utility usuage to balance Out the Pdps they are currently putting out, i feel One side of this needs buffing as we're falling behind in DPS". Constructive Critism to the Problems of a Job and where u feel the problem is. not taking a Stab into the Next Audiences Job to push ur Narrative. which is what i see ALOT of players doing. and when this is a thing, u have to wonder are they picking the job they are Actually enjoying, or Picking the Job that they think makes them Look the best.
    (5)
    Last edited by Drayos; 08-09-2019 at 07:45 PM.

  2. #32
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    I know a raider who got into this wall, got her pretty hard in her selfsteem due to lack of communication of the party. She had a static, but due to circumstances now she has to resort to pugs to complete Ex and Savage. So far she has completed previous Savage succesfully, but due to this problem she could not even try a fight.

    It goes along the lines of: "Kick this RDM", sometimes even witouth a word.
    (2)

  3. #33
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    RDM needs a small buff and perhaps a further buff to Enchanted Reprise to further emphasize its mobility. Both RDM and SMN feel kind of lackluster compared to BLM right now, specially with how mobile BLM has become and how little Verraise/Resurrection help during low ilevel progression due to DPS checks.
    (4)

  4. #34
    Player
    XenabelleS's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by dinnertime View Post
    At this point I want Raise gone from RDM and SMN.
    No thank you. The capacity to save dungeon runs & 24 man raids affect more of the playerbase than those that worry about min-maxing for savage.

    I get your concern, really, but you should never ask for removal.
    (4)

  5. #35
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by XenabelleS View Post
    No thank you. The capacity to save dungeon runs & 24 man raids affect more of the playerbase than those that worry about min-maxing for savage.

    I get your concern, really, but you should never ask for removal.
    Trust me, I don't want it removed either because of the same reasons (literally yesterday I saved a normal raid run because of it and it felt good) but I really disagree with the dev's decision to underperform both jobs just because they have it. I'm a casual player myself and not touching savage at all, but the discrepancy isn't hard to notice.

    Obviously the best option is to instead buff both jobs accordingly but if they would rather not because of Raise, then I'd rather see it get removed or at least be limited in use.
    (3)

  6. #36
    Player
    jarlmcqueen's Avatar
    Join Date
    Nov 2017
    Posts
    33
    Character
    Nikola Flamel
    World
    Zalera
    Main Class
    Warrior Lv 70
    The people that require certain classes to do this or that are not people I waste my time playing with.
    (0)

  7. #37
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by jarlmcqueen View Post
    The people that require certain classes to do this or that are not people I waste my time playing with.
    Well it isn’t the only problem.

    Currently with the dps checks so tight to what can be potientally done, lower dps jobs aren’t able to manage it.

    They’ve designed a tier which just isn’t friendly to lower dps choices. But not bothered to buff the low dps choices
    (1)

  8. #38
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    I do feel as though RDM could use a damage potency increase, but something along the lines of Veraero/thunder being up to 350 / Verfire/stone 300 / Jolt II to 270.

    AoE's could use an up as well, maybe an additional 50 potency to tier II's and Impact to 300.

    Something they could initially do too is have: Scorch automatically trigger: "Dualcast" which can up the momentum, by doing finisher and BOOM, going ahead to slinging in a Ver(Strong Spell) that's opposite to Verflare or Verholy.

    So if White Mana is lower than Black >> Verholy >> Scorch >> [Verstone Ready +] [Dualcast] >> Verthunder or Accelleration to Verthunder, to continue rotation.

    They'd probably have to reduce Corpse-a-corpse Recast timer to 35s or 30s, as I've been having issues with accumilating White / Black mana faster than the recast for CaC.

    Just my two cents. I love RDM, and I've been doing more content on GNB than my favorite job int he game, so I'm hoping it gets some TLC soon.
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  9. #39
    Player
    Bayke's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    15
    Character
    Dat Bake
    World
    Exodus
    Main Class
    Lancer Lv 80
    Redmage and summoner need some potency increases and possibly a rework for raise. Doing E2S in pugs with current item level raise is a dead ability for clears or farm parties you just cannot afford even one death currently and i have been in dozens and dozens of pugs these past two weeks. I know pugs are not expected to do incredible dps so it's not the best argument but these two jobs paying the raise tax seems dated with such high dps checks. So currently raise feels like an ability used for learning fights not even clears or clutch rip.
    (0)

  10. #40
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Bayke View Post
    Redmage and summoner need some potency increases and possibly a rework for raise. Doing E2S in pugs with current item level raise is a dead ability for clears or farm parties you just cannot afford even one death currently and i have been in dozens and dozens of pugs these past two weeks. I know pugs are not expected to do incredible dps so it's not the best argument but these two jobs paying the raise tax seems dated with such high dps checks. So currently raise feels like an ability used for learning fights not even clears or clutch rip.
    While pugs should not be the ones used for balance, they are the ones that are the most affected by (the lack of) it, was just doing a mathematical experiment to see if in the case of everyone in a group getting a green (25th percentile) parse in fflogs it was a clear in ES2 (it was kind of a discussion I had with a friend), and if the dps check is 71k (I'm not sure about it) with the limit break a group with the 8 best jobs (replacing SAM with MCH because I'm not sure you can do it as triple melee) can actually do it while a group with the 8 "lesser" jobs don't even come close, the difference between going with the 8 best jobs in terms of DPS is over 4k (69997 vs 65780) and thus it can make the fight actually a lot harder for groups that are not very good, making it so that for a group with only meta jobs, everyone just needs to dodge being bad by fflogs standarts, while for a group with more struggling jobs people will probably have to play way better.
    (0)

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