Rez mage is supposed to be a joke to RDM, but it's all that's left as advantage of RDM. In SB I was fine with being mobile and doing middle ground dps, but the current state of RDM is trash tier. It's just a disaster to think meme became reality.
Rez mage is supposed to be a joke to RDM, but it's all that's left as advantage of RDM. In SB I was fine with being mobile and doing middle ground dps, but the current state of RDM is trash tier. It's just a disaster to think meme became reality.
The Devs need to balance RDM similar to PLD.
If PLD use their progression tool he will suffer DPS loss, because he could be using on a Damage skill that costs the same MP. And PLD is the second best damage from the 4 tanks, less than GNB.
RDM could have a skill that costs the same MP as a Ress. That way RDM could be with a similar DPS with SMN, because if he uses his progression tool he will suffer a DPS loss, and will stay with the DPS similar to what he is now. I say not better than SMN because RDM still has the mobility.
RDM already loses 422 potency just to cast Verraise.The Devs need to balance RDM similar to PLD.
If PLD use their progression tool he will suffer DPS loss, because he could be using on a Damage skill that costs the same MP. And PLD is the second best damage from the 4 tanks, less than GNB.
RDM could have a skill that costs the same MP as a Ress. That way RDM could be with a similar DPS with SMN, because if he uses his progression tool he will suffer a DPS loss, and will stay with the DPS similar to what he is now. I say not better than SMN because RDM still has the mobility.
Tbh this, So many seem to forget we're Taxed in DPS in the balancing and then hit with a Potency loss Raising people, we're double taxed currently which is what blockades us into such a bad spot every tier after prog. Leave the potency losses to be the trade off for raising people. (or preferably Delete Caster Rezzs and give healers 2 Charges of SC)
may aswell :P, once summoners buffed up, RDMs gonna fall Even Shorter :PRdm has higher apm than blm i think:
https://i.imgur.com/MNACnQR.png
Also not convinced about low dps - sure it's low compared to blm, but to other ranged jobs? At least at the level i can play it's 240-450 for e1s and only 130-280 for e2s.
That said, i'm really struggling with finding reasons to not getting blm tome weapon first ^^
and Yes this, Difficulty isnt taken into consideration when balancing Jobs, they balanced on their RDPS Value and Mobility.
People seem to forget why Options are created, why different difficulties are set. they are there for enjoyability, Some Players only Enjoy Challanging Activities its a Fact some poeple The concept of having to work REALLY hard at perfecting something is the reward in itself, its Not ment to reward u for doing it In a physical Sense however.
Imagine a World wherte Difficulty is the point of balance, Everyone would be clustered into those Job Choices.. which means U'd make Less Skilled players be even LESS Capable of the game, which will fall on ur Experience as they wont be capable to do anything meaning ur on a Loop of eithger Kicking them.. or trying to teach them. the idea of Easier jobs Lets a Less Skilled player take on a Easier Job. which means he himself becomes Fulfilled with what hes doing and u get a better team mate for it.
balancing on Difficulty will not only make Jobs obselete, but it'll tunnel Everyone through the same gates of Difficulty. which will be both a Balance Disaster and a Community Disaster not to mention the loss of players in the game.
Difficulty isnt a E-peen Measurement, its there for enjoyability and the more you promote a Agenda Which argues they should be the best in the game, the more likely SE Will take it from you. because SE Dont want u to know ur DPS Values to begin with or Share those DPS Values for these precise reasons.
this is why U get a %, this is the Rewarding Part of it, they compare u to players playing your job and Award u a Percentile based on it, that'll give u ur Level of Skill and ability on that difficulty, the fact someones playing a RDM over there and only alittle behind u in DPS isnt a "unrewarding Factor" its Simply how MMORPGS are. if that player is 50 Percentile Stronger for using a Easier to play Job and that nets u ur Kill On Titan Savage so what?.
I heard a streamer say.
"I love people that say RDM is too easy, while pulling 9 percentile Summoner Parses" and tbh thats very true and thats what a Difficulty driven Meta would cause. People taking the Top DPS Choices and Litterally stuck on 9 percentile parses.
Last edited by Drayos; 08-09-2019 at 05:32 PM.
Tbh I’ve considered moving job, no idea which way to go though haha. I’ve tried a few other jobs.I am considering switching jobs because of this notion that a RDM is "progression" job. No job should only be useful during a specific part of the raiding cycle. Savage in 5.0 makes matters even worse with stiff DPS checks in i450-ish gear. Raise is practically useless in a party containing a RDM because if the already lower DPS RDM is forced to raise, then their pDPS becomes lower and so does the pDPS of the recently deceased member that was perhaps making up for the lacking pDPS of the RDM.
Take E2S for example: It requires approximately 71k DPS to beat the enrage mechanic. If we assume we have competent healers/tanks as it pertains to DPS, then we can say that each tank does ~7k DPS and each healer does ~6k DPS. That means healers and tanks contribute approximately ~26k DPS and that number is generous. That leaves 46k DPS from the 4 DPS jobs. Each DPS job must then bring approximately ~11.5K DPS. For a RDM to bring this level of DPS in i450-ish gear requires near perfect execution on the part of the RDM seeing as how an i450 penta-melded RDM, according to the relative damage calculator, brings a average theoretical DPS of around 12K, assuming flawlessly executed rotations, before party buffs. What this means is that parties that choose to take a RDM with them must bring along meta-DPS jobs if they wish to utilize the RDM's raise to make up for the deficit that comes not only from the weakness of the recently deceased but also from the already low but now further decreased DPS of the RDM themselves due to the RDM losing damaging GCDs.
In short, the benefit of the RDM's raise is neutralized, as it pertains to actually clearing the Savage encounters, BECAUSE the group brought a RDM in the first place. Thus, in less than optimal DPS compositions, e.g., ones that aren't comprised of meta DPS and the RDM, savage encounters must be executed near flawlessly to meet the DPS barriers.
I'm not saying that groups with a RDM cannot clear savage because that is certainly not true and props to those of you that do. I'm simply saying that I understand the mentality of those that would exclude us. After all, why would you bring one when the supposed benefit of doing so is not likely to be realized when clearing savage content?
RDM needs either potency increases to increase their pDPS or changes to the amount rDPS they contribute so that they are an attractive option to bring on savage encounters, regardless of the status of the encounter (progression, clear, farm).
I apologize in advance if this post comes across as incoherent rambling.
I got monk dragoon and machinist also to 80, and I got ninja summoner and bard to 72 haha
Was considering doing a SAM up, they’ve always looked pretty cool haha
I mained an RDM in Stormblood and all the way up to Shadowbringers.. Then switched to Dancer and took that to 80 first.. it looked fun and I loved the class, hated the low DPS.. so I switched to RDM again and got annoyed with the DPS and how sad it was the little attention they got from devs literally castrating their DPS over Verraise and Embolden. I mean yeah it wasn't phenomenal in Stormblood either, but at least it was fun and competative.. and mobility? whatever.. they gotta stop to cast just like all the rest. instant cast after a cast is nice but they still hurt for mobility. So I leveled a Machinist to 80 and had a blast, literally.. but I still missed the RDM. So I went back to RDM and leveled it to 80 as my 3rd job to 80. I started getting told groups had no room for RDM unless it was a roulette where they had no choice in the matter. I stuck it out and still loved it but got tired of doing so much less DPS...I switch back to Dancer and despite dancer doing much less DPS, I felt more accepted and people liked having me in groups. so now I have my Dancer into Savage Edens while my RDM, which I would like to play,. sits benched.. I just really wish SE would take notice and realize that Verraise and Embolden are NOT adequate balances to the lack of RDM DPS.. PLEASE SE.. PLEASE fix my favorite class!!!
This breaks my heart. Red mage was and is my favorite caster, then smn and ending with blm.. yet I feel blm is the way to go since both of my other two preferred choices need substantial help.
I really loved summoner but it's become such a convoluted mess and my carpal tunnel just can't deal with that. Black mage has a similar issue with needing SO many buttons to be properly keybound or I simply can't use them.. my carpal hates it as well. Red mage was a bit of a solace job because it didn't have AS many buttons to actively mash and was fairly compact, but I see little point in finishing it to 80 if it's SO unwanted. I can get not being on cutting edge rat races to firsts.. but we shouldn't be getting turned away because our numbers are THAT low.
Rdm has higher apm than blm i think:
https://i.imgur.com/MNACnQR.png
Also not convinced about low dps - sure it's low compared to blm, but to other ranged jobs? At least at the level i can play it's 240-450 for e1s and only 130-280 for e2s.
That said, i'm really struggling with finding reasons to not getting blm tome weapon first ^^
It’s simplistic design won’t affect it really.Please dont misunderstand me, I dont disagree RDM could use some extra deeps, just stating how the devs see it. I will agree their damage is lackluster, and the inclusion of verraise hardly justifies it considering verraise is useless unless people are dying. Though I'm sure another point is probably how simple RDM is compared to then other 2 casters as well.
Look at all the jobs they’re all slowly losing some of their difficulty each expansion. And I would not be surprised to see ninja and summoner become easier to play in 5.1.
I mean DRG, monk, bard, DRK and SAM got made easier to play this expansion.
Ninja and summoner got made harder but now getting a rework. Which may reverse that to then adding to the list of what’s gotten easier.
Then look at the new 2 jobs, both being simple and arguably dancer is easier to play then RDM![]()
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