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Thread: Goodbye Astro

  1. #31
    Player
    LariaKirin's Avatar
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    Laria Kirin
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    Spriggan
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    Scholar Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Thats like your opinion, care explaining why
    Quote Originally Posted by Lagomorph View Post
    You are actually one of the few people I've seen who manages to defend almost every bad/unpopular design choice made with the 5.0 healers.
    Yes, I have my own "bad" opinions that do not align with the "community-approved" ones.

    The old system was an unreliable pile of RNG mess. You had Balance, two worse Balances and three utility cards. The (very few) moments where you needed one of the utility cards, you had 1/6 chance to get them.

    The new system is something you can actually control. It's better for balancing and it has plenty of room for optimization. That's all.
    (9)

  2. #32
    Player
    Brandedblade's Avatar
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    Nov 2017
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    Limsa Lominsa
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    Gunther Frey
    World
    Balmung
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    Scholar Lv 90
    Quote Originally Posted by LariaKirin View Post
    Yes, I have my own "bad" opinions that do not align with the "community-approved" ones.

    The old system was an unreliable pile of RNG mess. You had Balance, two worse Balances and three utility cards. The (very few) moments where you needed one of the utility cards, you had 1/6 chance to get them.

    The new system is something you can actually control. It's better for balancing and it has plenty of room for optimization. That's all.
    This is my thought exactly. I completely get missing the highs, lows, and thrills of the old system, but I consider this one far healthier of a class design, enough room for RNG but not to the point it can utterly restrict the flow of the class.
    (5)

  3. #33
    Player
    Miste's Avatar
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    Miste Vaer
    World
    Excalibur
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    Dancer Lv 90
    Quote Originally Posted by Brandedblade View Post
    This is my thought exactly. I completely get missing the highs, lows, and thrills of the old system, but I consider this one far healthier of a class design, enough room for RNG but not to the point it can utterly restrict the flow of the class.
    People exaggerate the old system's RNG aspect...since AST had tools at its disposal to help with RNG like Shuffle and Sleeve Draw etc. It was not as unstable as some people assume.
    (21)

  4. #34
    Player
    Hatstand's Avatar
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    Jun 2019
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    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Fin it truly was optimal to balance fish, then the system needed rebalancing. That, and they needed to replace spire with something actually useful. That said, that could have been achieved without totally gutting the system. Just nerf balance to the point that it's optimal to try to use whatever you get to its best potential (using tools like royal road and shuffle) and maybe add new tools for using unwanted cards. My personal suggestion was to keep divination but have it charge by sacrificing cards to it, such that after you sacrifice 3 cards to it you get an aoe damage buff that will give slightly less dps than using 3 individual arrows or spears. Now every card can be a dps buff, but you still have the versatility of the old kit, and have different offensive options.

    What we didn't need was a new system where optimal play is so slightly better than non-optimal play that you start to wonder whether it's more optimal to ignore trying to play optimally in favour of better applying your rules attention elsewhere. It's better than a system that could be played (pretty much) optimally by a program with only two if/else statements.
    (7)

  5. #35
    Player
    KanameYuuki's Avatar
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    Jun 2017
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    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Miste View Post
    People exaggerate the old system's RNG aspect...since AST had tools at its disposal to help with RNG like Shuffle and Sleeve Draw etc. It was not as unstable as some people assume.
    And I may be wrong but I think I remember they changed several times cards odds behavior so it was "better", people still using the spire after spire hyperbole when in 4 years of playing that never happened to me even once and you always had redraw anyways, and let's not get on a high horse thinking this system is perfect, I keep playing dungeons with 2x of the same type of DPS and only cards of the opposite appearing, or burning redraws and getting the same seal over and over, hopefully they work on that.
    (4)
    Last edited by KanameYuuki; 08-08-2019 at 09:36 AM.

  6. #36
    Player
    Arcari's Avatar
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    Arcari Arkhel
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    Ultros
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    Arcanist Lv 80
    Quote Originally Posted by Miste View Post
    People exaggerate the old system's RNG aspect...since AST had tools at its disposal to help with RNG like Shuffle and Sleeve Draw etc. It was not as unstable as some people assume.
    Unless even those tools decided to screw you over too.

    "Alright, Sleeve Draw is ready to go, I bet I'm going to get something awesome!"
    -activates Sleeve Draw-
    -gets Spire in main hand, Spire in Spread, Expanded Royal Road, and Lady of Crowns-
    "Darn it! Wait... I have Redraw ready. Come on Balance, I'll even take Spear at this point!"
    -activates Redraw and gets an Ewer-
    ...-jumps off edge-

    Admittedly, those were funny occurrences. But I don't miss them. :P
    (2)

  7. #37
    Player
    TankHunter678's Avatar
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    May 2016
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    Character
    Selena Zensh
    World
    Siren
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    Machinist Lv 80
    Quote Originally Posted by Arcari View Post
    Unless even those tools decided to screw you over too.

    "Alright, Sleeve Draw is ready to go, I bet I'm going to get something awesome!"
    -activates Sleeve Draw-
    -gets Spire in main hand, Spire in Spread, Expanded Royal Road, and Lady of Crowns-
    "Darn it! Wait... I have Redraw ready. Come on Balance, I'll even take Spear at this point!"
    -activates Redraw and gets an Ewer-
    ...-jumps off edge-

    Admittedly, those were funny occurrences. But I don't miss them. :P
    Not to mention that if they wanted to help alleviate that they could have done 2 things:

    1) Implement a second spread slot
    2) Implement 2 abilities, one functions as a "stance" to "align" with a given constellation (card) and a second button to act upon that allowing you to forcibly draw that card once every minute.

    All of a sudden that RNG is a lot less troubling and you can plan around situations even better.
    (4)

  8. #38
    Player
    Arcari's Avatar
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    Arcari Arkhel
    World
    Ultros
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    Arcanist Lv 80
    Quote Originally Posted by TankHunter678 View Post
    Not to mention that if they wanted to help alleviate that they could have done 2 things:

    1) Implement a second spread slot
    2) Implement 2 abilities, one functions as a "stance" to "align" with a given constellation (card) and a second button to act upon that allowing you to forcibly draw that card once every minute.

    All of a sudden that RNG is a lot less troubling and you can plan around situations even better.
    I've seen that second suggestion here before, but it was Diurnal/Nocturnal Sect that would have a direct impact on the cards you drew instead. Thought it was a neat idea.
    (0)

  9. #39
    Player
    Sebazy's Avatar
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    Gridania
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    Sebazy Spiritwalker
    World
    Ragnarok
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    White Mage Lv 90
    This. I used to use Bole on the Warrior in A12S as a means for them to tank their final large add safely in Deliverance whilst I solo healed at that stage. I don't think I ever remember a clear where I didn't open with Balance and then get a Bole in my pocket in time for those two adds.

    I completely get why SE went with the new card system. It's undeniably more consistent and they've actually got a chance of balancing this setup unlike the old one. It just feels so stale in use to me though, the button bloat and APM requirements around Sleeve draw just put me right off it.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #40
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    suplejou's Avatar
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    Lejoshu Chapelet
    World
    Behemoth
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    Dark Knight Lv 76
    Bye
    (2)

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