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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Zabuza View Post
    Who said this game would change completely? All raiders are asking for is to receive just a tiny bit more content. We're not looking to change your gameplay experience, with the exception of an improvement to your raiding experience. The raider crowd is not out to harm the casuals here.
    I would hardly say I count as a casual player lol. Not 600 days subbed. 600 days of playtime. Something like 14 or 15000 hours.

    Also, unless they released all 3 tiers at once, you'd still run out of raid content in the first week or 2 if you go at that rate. Or they can pull a gordias and make the tiers impossible to clear without gear upgrades weeks or months down the line.

    Content creation cannot keep up with the rate of co tent consumption. They dont and would never have the manpower for that.
    (5)
    Last edited by Valkyrie_Lenneth; 08-08-2019 at 04:49 AM.

  2. #2
    Player
    Zabuza's Avatar
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    Zefis Shadowsea
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    Leviathan
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    Monk Lv 60
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I would hardly say I count as a casual player lol.

    Also, unless they released all 3 tiers at once, you'd still run out of raid content in the first week or 2 if you go at that rate. Or they can pull a gordoas and make the tiers impossible to clear without gear upgrades weeks or months down the line.

    Content creation cannot keep up with the rate of co tent consumption. They dont and would never have the manpower for that.
    I read your previous reply and how you have done Savage Raids. You make a point about content creation, but the rate of consumption can be decreased with higher difficulty. There is also another alternative, to make a different mode of endgame content that raiders find fun, a fresh experience. Certainly, pug groups should not be clearing out turns 1 to 3 of Savage within the first week. That drastically decreases the shelf life of that content.

    Quote Originally Posted by AniKai View Post
    Indeed. Everything's fine. Fancy tho, I've got 4100+ hours of gameplay and I've not yet even seen all the raids (especially the very old ones, which no one does anymore)...
    Cool. Since that's your experience, that obviously must be everyone else's too. Since it doesn't affect you, it doesn't matter. Got it. That has unfortunately been a pretty prevalent mindset among much of the replies here.
    (3)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Zabuza View Post
    I read your previous reply and how you have done Savage Raids. You make a point about content creation, but the rate of consumption can be decreased with higher difficulty. There is also another alternative, to make a different mode of endgame content that raiders find fun, a fresh experience. Certainly, pug groups should not be clearing out turns 1 to 3 of Savage within the first week. That drastically decreases the shelf life of that content.
    You don't think players who do savage as pugs would get better over time of doing savage as pugs? Players used to difficult content will get better at it over time. Things that used to mess you up no longer will. If you become used to adjusting to random players, then that becomes less of a hurdle.

    It's very hard to combat the experience you gain while playing, and I don't mean level exp.

    JP datacenters pug savage all the time, their clear rates are way higher than ours. They have servers with something approaching 20% clear rates on SB raids. Are you saying those were too easy?
    (5)
    Last edited by Valkyrie_Lenneth; 08-08-2019 at 04:55 AM.

  4. #4
    Player
    AniKai's Avatar
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    Mira Cocha
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    Shiva
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    Samurai Lv 80
    Quote Originally Posted by Zabuza View Post
    Cool. Since that's your experience, that obviously must be everyone else's too. Since it doesn't affect you, it doesn't matter. Got it. That has unfortunately been a pretty prevalent mindset among much of the replies here.
    You, sir, are too serious ... Then again, sarcasm doesn't carry well over text - so I admit my failure there.

    Quote Originally Posted by Zabuza View Post
    There is also another alternative, to make a different mode of endgame content that raiders find fun, a fresh experience.
    RNG into play? Happenstances that CANNOT be learned by heart, so you need to keep on your toes all the time, and every time the experience is somewhat different?
    (2)
    Last edited by AniKai; 08-08-2019 at 04:56 AM.
    /// Sic Transit Mundi ///

  5. #5
    Player
    Zabuza's Avatar
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    Zefis Shadowsea
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    Leviathan
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    Quote Originally Posted by AniKai View Post
    You, sir, are too serious ... Then again, sarcasm doesn't carry well over text - so I admit my failure there.
    Ahh, my apologies for not detecting it. There have been quite a few people who were saying similar things without the sarcasm.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    You don't think players who do savage as pugs would get better over time of doing savage as pugs? Players used to difficult content will get better at it over time. Things that used to mess you up no longer will. If you become used to adjusting to random players, then that becomes less of a hurdle.

    It's very hard to combat the experience you gain while playing, and I don't mean level exp.

    JP datacenters pug savage all the time, their clear rates are way higher than ours. They have servers with something approaching 20% clear rates on SB raids. Are you saying those were too easy?
    Compare those raids with Coil and Alexander and then get back to me on that. Let me know if any pug groups cleared all the fights on those first week.

    Quote Originally Posted by AniKai View Post
    RNG into play? Happenstances that CANNOT be learned by heart, so you need to keep on your toes all the time, and every time the experience is somewhat different?
    If by this you mean reactive mechanics, that would be nice. I'm talking about a completely different concept put into play. Much like how they introduced Eureka. If they can introduce another mode of play and execute it well, it would do much to relieve this issue.
    (1)
    Last edited by Zabuza; 08-08-2019 at 04:58 AM.

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Zabuza View Post
    Ahh, my apologies for not detecting it. There have been quite a few people who were saying similar things without the sarcasm.



    Compare those raids with Coil and Alexander and then get back to me on that. Let me know if any pug groups cleared all the fights on those first week.
    I don't have that good a memory. But I can say i was able to farm some coil in duty finder back then.
    (4)

  7. #7
    Player
    AniKai's Avatar
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    Mira Cocha
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    Shiva
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    Quote Originally Posted by Zabuza View Post
    If by this you mean reactive mechanics, that would be nice. I'm talking about a completely different concept put into play. Much like how they introduced Eureka. If they can introduce another mode of play and execute it well, it would do much to relieve this issue.
    Yea, reactive mechanics indeed. Things that you need to be prepared for, but do not happen in any predetermined order, timing, etc. And at times could toss in something completely unexpected/unseen-before to throw a wrench to the clockwork. I've got a bit mixed feeling about Eureka, but it certainly was... different. Part I loved it, part hated - exciting to the boot at first, but a bummer that FATEs needed a crapton of ppl...

    Diadem was a miserable failure... Everyone fishing (or mining, etc) and no one doing anything else XD

    But speaking of another mode, what sort of mode you'd like? (If you've stated it before, its buried somewhere behind walls of text in the hundred pages before).
    (1)
    Last edited by AniKai; 08-08-2019 at 05:08 AM.
    /// Sic Transit Mundi ///

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