Healer or DPS, it does not and can not to prepare you for the fight. How could a stationary dummy ever do that?

The purpose of the dummy is to check your DPS against a requirement roughly similar to that of the fight.

Quote Originally Posted by Sebazy View Post
Note that this early during the progression cycle, you will progressively get required to contribute an increasing amount of damage as you go through the turns to ensure you don't get caught out by enrage. This whole 'SE wants us to play a pure healing role' thing is just drivel at this point and I really don't understand what's still fuelling it. If SE wants us to heal, where are the healing checks? Dungeons are still a DPS face roll. EX Primal healing requirements are literally a bad joke and I'd argue that 2 of the 4 Savage turns are merely a passable one.
You and many others are perpetuating this misunderstanding of "pure healing". The context for this has been in terms of shield healing vs direct (pure) healing. It had nothing to do with healing vs dps.

As for healing checks, there are healing checks. The entire fight is a healing check. Try not healing at all and see what happens.

Of course, that's not what you mean. You're talking about intense healing moments where a mistake causes a wipe. And there are those as well in Savage.

I don't understand this complaint. Once you've solved the mechanic (in this case incoming damage), of course it's easier. It's like saying the boss has no mechanics because you know the entire fight. Or like saying that the boss has no DPS check because you've overgeared the fight and optimized your movement and GCDs.