Whenever I run into another player on a supposedly "rare" job like WHM, my personal rationalization is that they aren't REALLY a WHM, but someone else who's learned the ways of White Magic through some independent means. He may even have a Soulstone, but it isn't E-Towa-Cant's! :P
Actually, correct me if I'm wrong, but wasn't the introduction of "Jobs" something that Yoshi P introduced into the game? And that the original classes were intended to be the actual playable roles, not just a stopgap before the "real" jobs?The thing to remember is that the classes are artefacts from the 1.0 version of FFXIV, the original roles that launched with the game. For better or worse, that is the legacy inherited by today's FFXIV.
I think the original intention was for the classes to be more generalised than the specialised "jobs", and this was reflected in the greater number of "role skills" that classes could carry compared to jobs.
It was my understanding that Tanaka wanted to go a different route than FFXI (which provided MMO versions of classic FFXI jobs from across many games) and create an entirely (mostly) new assortment of classes. Yoshi, in order to create appeal for the failing game, brought back the classic jobs to attract the Final Fantasy fans.
Speaking as someone who never actually played 1.0, for all the problems the game had, the original class system was INTERESTING, if nothing else. Now it is just a vestige. There were some half-hearted efforts to make it relevant in the early days of ARR (the cross-class flexibility) but nowadays serves only as something to get away from at the earliest possible.



Reply With Quote


