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  1. #51
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by TankHunter678 View Post
    75th Percentile:

    E1S: https://www.fflogs.com/zone/statisti...s=65&class=Any
    E2S: https://www.fflogs.com/zone/statisti...s=66&class=Any
    E3S: https://www.fflogs.com/zone/statisti...s=67&class=Any
    E4S: https://www.fflogs.com/zone/statisti...s=68&class=Any

    At E3S NIN somehow climbs over all the ranged except BLM perhaps due to lack of positionals. At E4S the numbers are so close that NIN is more or less interchangeable with any of the non-BLM ranged.
    Well thats cool. Honestly at least we are passable somewhere. But being higher than ranged isnt something to write home about.

    (Levi is indeed omni-directional target circle)

    But a ninja isnt going to be taken in a slot that someone would want ranged... like a mechanic that youd prefer a ranged for (like pools, etc) Also a ninjas rdps is only as high as the dps he runs with. If you were to say, take the 3 melee and the blm out, and pick up the next 4 dps to take, ninja would NOT be over machinist then. Ninja would be falling even lower.

    The issue isnt that we are "behind everyone" its that in our chosen role as melee dps, we are a hinderance, as opposed to a benefit.

    Being higher than machinist? Thats cool (honestly at least nin are not dead last) but thats a consolation, not a showing that its "even" nin's personal dps, nullifys its own utility, which is the actual issue.
    (0)

  2. #52
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TankHunter678 View Post
    75th Percentile:

    E1S: https://www.fflogs.com/zone/statisti...s=65&class=Any
    E2S: https://www.fflogs.com/zone/statisti...s=66&class=Any
    E3S: https://www.fflogs.com/zone/statisti...s=67&class=Any
    E4S: https://www.fflogs.com/zone/statisti...s=68&class=Any

    At E3S NIN somehow climbs over all the ranged except BLM perhaps due to lack of positionals. At E4S the numbers are so close that NIN is more or less interchangeable with any of the non-BLM ranged.
    Based on what I see here, if any job needs help, it is RDM more than NIN. NIN will always be wanted for trick attack just like people will always want dancer for its damage buffs. But RDM is consistently worst or second worst DPS and its best raid buff is.. Embolden. Something that buffs only physical damage for the party and with a buff that actually gets worse every few seconds. Why bring a red mage when summoner fills the same niche but with more damage?
    (1)

  3. #53
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I'm pretty cool with this perception of ninja. They had a stranglehold on group compositions for years, so them no longer being seen as essential is a sign of balance -- not malice against the job.
    (0)

  4. #54
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by van_arn View Post
    I'm pretty cool with this perception of ninja. They had a stranglehold on group compositions for years, so them no longer being seen as essential is a sign of balance -- not malice against the job.
    This idea that since a job was meta in the past then it's ok to severely undertune it now really bothers me to be honest.
    Because right now NIN is indeed undertuned relative to its fellow melee dps...by a significant margin. And by the way my party cleared e4s with a NIN so it IS perfectly viable, but this doesn't male it any less unbalanced.
    (5)

  5. #55
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lastelli View Post
    This idea that since a job was meta in the past then it's ok to severely undertune it now really bothers me to be honest.
    Because right now NIN is indeed undertuned relative to its fellow melee dps...by a significant margin. And by the way my party cleared e4s with a NIN so it IS perfectly viable, but this doesn't male it any less unbalanced.
    There's only a 500 dps difference between NIN and SAM. I'd say it's fine where it is. The goal of the rebalancing in 5.0 was to eliminate the need for a NIN, DRG and BRD in every party. And so now NIN is squarely in the middle of rDPS, which there's nothing wrong with.
    (1)

  6. #56
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lastelli View Post
    This idea that since a job was meta in the past then it's ok to severely undertune it now really bothers me to be honest.
    Because right now NIN is indeed undertuned relative to its fellow melee dps...by a significant margin. And by the way my party cleared e4s with a NIN so it IS perfectly viable, but this doesn't male it any less unbalanced.
    Note I say perception.
    (0)

  7. #57
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Wrong. Jobs should be balanced within their role now that we have the passive party bonus for diversified composition that more or less ensures that all roles are equally desirable. Right now NIN is the lowest melee by a wide margin in terms of rdps, we're talking about 800+ difference when compared to MNK and DRG, despite bringing the additional bother of requiring perfect play and rotational accuracy by all party members to fully exploit the trick attack. I'm not saying NIN should be required in speedrun comps, but right now it simply is...week. End of the story.
    (2)

  8. #58
    Player
    Gwenorai's Avatar
    Join Date
    Feb 2019
    Location
    Ivalice
    Posts
    1,162
    Character
    Dyslexius Nervar
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    Wouldn't really work. Dancer only has two Steps and each has a defined end point. Ninja's mudras have an array of combinations. How would a pop-up gauge even work for that?
    DNC has four steps; it only has two actual 'finishes' Standard step only needs two steps, while technical needs four inputted in which are from what I remember, random. I imagined it would literally just be the same thing. Random.
    Press the ability you wish to perform. This changes all of the Ninjutsu 'buttons' into mudras - like DNCs offence moves become dance steps. Follow the correct mudra sequence on the gauge. Press the finaliser, 'Ninjutsu' button.
    Meh, that's what I imagined in my head. Would probably flow like crap anyway.
    (0)

  9. #59
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Katie_Kitty View Post
    Based on what I see here, if any job needs help, it is RDM more than NIN. NIN will always be wanted for trick attack just like people will always want dancer for its damage buffs. But RDM is consistently worst or second worst DPS and its best raid buff is.. Embolden. Something that buffs only physical damage for the party and with a buff that actually gets worse every few seconds. Why bring a red mage when summoner fills the same niche but with more damage?
    Rdm needs a buff. But you are incorrect about ninja still wanted because of trick. You are taking its utility at face value. The highest value trick has been given has been around 1000. Pdps of ninja is 2k behind the next melee. This means ninjas pdps nullifys trick attack. Also means a "speedrun" loses total raid dps just by bringing them.


    If a utility still nets in a dps loss, the utility may as well not exist. Remove it, or give ninja a proper excuse for its dps contribution being as low as it is.

    Ppl are trashing nin because it was meta so long. They say "its where it should be now," or "its just not meta now its fine" when in actuality its not even VIABLE. Meta has nothing to do with a majority of the player base, its just what people echo from the "top percentile" "this is best so we should have it"

    There will never be a balance. Something will always be meta, just not nin this time, as it cant even perform its main function.
    (2)

  10. #60
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Someone as to be on the bottom, and to be fair, after Ninja have dominated as a locked slot almost since their launch, I am 100% fine with Ninja being on the bottom half of the DPS hierarchy for one expansion.

    They aren't even that far behind the top to be 100% honest in terms of rDPS. People are making a hen of a feather here. I can, however, agree that Ninja is, and tbh always were, in a bothersome situation for dungeons, but any class could without a single issue piloted by a below average player could get through dungeons, so I can have oversight with poor dungeon balancing, and NIN will be doomed to be bad in dungeons until something is done about Trick attack as if they are good in dungeons they will be OP in raids.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

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