You my friend, have your head and rear wired together properly. You and the one you quoted. I couldn't have stated it better myself.
For many years, decades even. Tanks and Healers have been regarded as too special to criticize. For good reason too. 20 years ago, you needed a special kind of person to sit there and turn on auto attack, click on a kick attack button and a taunt button. For hours at a time. Healers had to press a button to heal that tank every 10-20 seconds.. again for hours a time. Meanwhile the DPS got a few more buttons, got to see some high numbers, and well they were a dime a dozen.
Back then the first dibs on loot went to the tanks. The better the tank could stay alive, the better the chances of completing the content. And we didn't have this idea that if the DPS could do more DPS, then the healer resources would go a bit further as a result. That changed about a decade ago. But the philosophy hasn't caught up with what I guess we could call, the average player. Next the healers got it, to increase their resource pools. Again with the same mentality as with tanks, to prolong the fight as long as possible to use sheer attrition to defeat the encounter.
Some people still have as I said, these outdated ideas that tanks are important. Ok.. if they're so important, why doesn't everyone play them? Why do statics almost universally want DPS? Well as Raven2014 said in the quote. They are the most stressful and the most needed roles where it matters. DPS struggle to compete against the encounter. They struggle with themselves. They struggle against each other.
But you all know what is worse? And to quote Raven2014 again:
You have tanks that are active.I think this is the most concise counter argument to the healer on heal argument.
- A tank, no matter how badly play, still have to constantly hit buttons aka do something through out the fight.
- A DPS, no matter how badly play, still have to constantly hit buttons aka do something through out the fight.
- So it should also stand to reason that a healer has no excuse to just stand idle when he/she doesn't heal.
Also, even an out-of-rotation hit from a tank or DPS still do SOME damage to the boss, and thus bring the party a tiny bit closer to the goal of downing the boss. An idle healer, or a healer casting heal when there is no damage would contribute absolutely nothing to the goal.
You have DPS that are active.
And then you have healers... who think they don't need to be.
Think about that for a moment.
Now I said earlier. That if you wish to play a healer and only heal. You could. And I stand by that. But I also said you need to do that with a group that understands what they are getting into. This doesn't apply to Duty Finder. You when I play a role, Healer, DPS, or Tank and I enter DF. When I click ready. I have announced my intent to play to the best of my ability to the other three, seven, or twenty-three members of the group. When I play a healer, I play it as I would my DPS classes. I will try to stay useful to my group and pull as much weight or more than the rest.
Why? Because they rely on me to. When I clicked ready. I told them they can count on me. They can rely on me. That I TOOK responsibility for my spot and my role within the group. That I would hold myself to the same standard as I would hold the rest of them. Mistakes happen, we all understand that, and mistakes are not things many of us will hold against you.
But not giving the same as the rest of the group. Well that I do have an issue with. And that is the crux of this issue.
Because when you click ready, you make a pact, an agreement with the others that you will do your best. Standing there with everyone with full healthbars is violating that pact. Its unacceptable. It will no longer be tolerated. From now on. If you all enter DF and do this. You will be removed. You can cry to GMs all you want. You can quote the rules until you are blue in the face.
We are withdrawing our consent to group with healers who stand around idle. They are AFK as far as we are concerned. That will be the reason for their dismissal.
This is non-negotiable. The decision has been made. And while I can only speak for myself, I'm sure many will agree with this. This is simply how it will be. Even the devs do not get a say in this. We're taking that choice away from them too.



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