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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Allegor View Post
    Same with MCH. It had decent numbers, but seeing one was like finding a shiny pokemon - For the majority of players, big numbers don't compensate for poop gameplay.
    I went Mach for my static in Stormblood since we needed refresh a ranged and I didn't have bard leveled.

    Mach's "poor gameplay" was largely an exaggeration. The issue was it's irreconcilability with high ping. You need only look at Gunbreaker now and you can see Stormblood's Machinist loop, and it's being quite well received.
    (1)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kabooa View Post
    I went Mach for my static in Stormblood since we needed refresh a ranged and I didn't have bard leveled.

    Mach's "poor gameplay" was largely an exaggeration. The issue was it's irreconcilability with high ping. You need only look at Gunbreaker now and you can see Stormblood's Machinist loop, and it's being quite well received.
    Excluding the fact that MCH had its main rotation be RNG and everything had to land during an unforgiving Wildfire burst window (which GNB's window is double the length and twice as often) and also had to work around an awkward buff window which had to be lined up just right since it triggered itself when you hit 100 heat automatically.

    Numerically MCH was in a good spot, design wise it was in a terrible spot with a very large range of inconsistency. Hence why it got a rework which has been very well received with only minor complaints and feels powerful to play.
    (5)

  3. #3
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    I went Mach for my static in Stormblood since we needed refresh a ranged and I didn't have bard leveled.

    Mach's "poor gameplay" was largely an exaggeration. The issue was it's irreconcilability with high ping. You need only look at Gunbreaker now and you can see Stormblood's Machinist loop, and it's being quite well received.
    Stormblood's? The one that was a % chance proc at every stage? That's Dancer now, not Gunbreaker. MCH was heavily based on those procs, its entire rotation was saved or destroyed by it, and it was way easy to run out of shells and be back at the mercy of RNGsus.

    ShB's MCH and GNB, those combos and rotations are not chance-based, they are skill and timing based. I love Dancer because it has enough other things to be doing that I can not care if a proc happens or not, but if the RNG is being bad you aren't going to see procs.
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Boomsmash View Post
    Stormblood's? The one that was a % chance proc at every stage? That's Dancer now, not Gunbreaker. MCH was heavily based on those procs, its entire rotation was saved or destroyed by it, and it was way easy to run out of shells and be back at the mercy of RNGsus.

    ShB's MCH and GNB, those combos and rotations are not chance-based, they are skill and timing based. I love Dancer because it has enough other things to be doing that I can not care if a proc happens or not, but if the RNG is being bad you aren't going to see procs.
    The 123 of Machinist wasn't the focus of its gameplay. It was the Wildfire loop, which is effectively no different than Gunbreaker's no Mercy loop. The only difference is that no Mercy is a little more forgiving due to longer duration and the fact that you can space out your OGCDs a bit more because of it.
    (1)

  5. #5
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kabooa View Post
    The 123 of Machinist wasn't the focus of its gameplay. It was the Wildfire loop, which is effectively no different than Gunbreaker's no Mercy loop. The only difference is that no Mercy is a little more forgiving due to longer duration and the fact that you can space out your OGCDs a bit more because of it.
    The No Mercy loop is pathetically easy to do with very little chance for error, while the old MCH wildfire loop required getting very particular procs setup and balancing your heat such that the moment you go into it you were overheating for maximum damage output, which made it unforgiving it you made any mistakes in heat management and if your ping was not ideal. Not to mention that once you were outside that loop RNG dictated your damage output so your overall DPS could wind up taking a nose dive because of how inconsistent the 123 was rendering the burst moot.

    MCH was designed away from being wildfire loop centric and inconsistent because overall it made the class easier to balance, less frustrating, and less punishing. Which got its player population to recover.
    (1)