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  1. #81
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Healers being able to add DPS is a good thing. Same with tanks. DPS is the only thing that doesn't hit a wall in content. More tankiness and healing doesn't really provide a benefit if you and others are surviving the encounter, but unless an enemy is killed in one hit, more damage is always desirable. I mentioned before how in The Secret World that leech healers were always taken over the other two types because, while they weren't the best healers, they did far more damage and could still clear content without issues, so everyone preferred to being them.

    The issue with healer DPS only becomes an issue when they forget to do their primary job in the process. When I tank a dungeon, pull a couple packs, pop every cooldown I have and still die/have to rely on invuln because the whm would rather spam his DPS spells that's a problem. And yes, I've had that happen.
    (5)

  2. #82
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by wizzed View Post
    Or is Eden Savage an exception?
    Focus on healing doesnt mean only healing.
    (11)

  3. #83
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    The issue with lack of healer dps is that I highly doubt the average static has 5 or 6 non-healers who are at a skill level to purple or orange parse on their first clear while doing mechanics, and even if your static is one of those rare statics that do, I highly doubt such a good group would accept a healer who only stands around when healing isn't needed. (I mean ffs you have literally 2 buttons for dps, it's not hard)

    Healer dps is there to pick up some dps slack, like it or not. Everyone needs to contribute as much as they possibly can when it comes to clearing savage content and standing around wasting gcds is not contributing 100%.
    (4)

    Watching forum drama be like

  4. #84
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazrah View Post
    This is a faulty comparison because it assumes that those four other people are doing exactly nothing when they could be doing other things that provide some other benefit to the group like doing things around the house. It's like saying that every single in hunter-gatherer societies has to hunt or else the group fails, which has never been the case except for cases in which hunters aren't able to perform their role effectively.

    What about the healer who has to heal non-stop because the tank doesn't know what a cooldown is? Does that make them bad because they don't have any breathing room to do damage? You're basically saying that they are bad given your arguments as well as those requiring healers to do damage.
    No, it's quite an apt comparison. Nobody that pushes for healer DPS is saying that healers shouldn't try to keep the party alive above all else. We just acknowledge the reality that, as player skill and gear rises, there are considerable portions where no healing is required. Continuing to heal when the tank barely has a scratch on them isn't being useful, even standing around doing nothing is a better option than that. But people like you feel that healers shouldn't sully their hotbars with those filthy DPS spells. You'd rather sit around idle or heal in the most inefficient manner you can possibly find solely to look busy. The thought of ever bothering to do more than the bare minimum never crosses your mind: After all, you're healing the incoming damage and there's no way to heal more for that. "Oh, what's that? Help with dealing damage? Please, that sounds like their problem."
    (16)

  5. #85
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Misutoraru View Post
    I took a break just after first coil release, I don’t notice such situations, probably because we all just running first coil with dark light set and first stage of relic, no one is vastly overgear, hence I have little down time to pull a aero and may be 1-2 stone before I have back to casting heal. Then I came back as HW release, there are some intense fight like the Vault pair with my low potency AST, those are quite intense healing. Time fly ppl have been quite over gear and AST was buff to the sky. Try A1S, don’t even have to do mechanics, just dps the boss down ASAP, and I barely need to cast any heal, just spam my only single target dps.
    I mean it wouldn’t hurt if we push the healing requirements more this expansion, a small tune down of healing potency or rise in oGCD healing CD would be able to tip the balance slightly.
    Can edit with my phone, back in 2.0 when cleric stance is still a thing, the timing become crucial, pop it at the wrong time to dps will turn the healing at risk. Not popping it will serverly lower the dps output of healer.
    We could have a intense healing gameplay while still giving us room to dps
    (1)

  6. #86
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    You know, this thread and the mindset that Healers shouldn't DPS are all incredibly ironic when the JOB quests themselves are not healing intensive and require you to kill certain mobs, literally reinforcing the DPS first, Heal when needed mentality.

    How this is still a discussion in 2019 is beyond me.
    (11)

  7. #87
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Blum4vi View Post
    Why overthink it so much.. ?
    Screw savages or whatever, if you are with a group of people and are doing something together, everyone should do what they can.
    If the party is taking a lot of damage, I heal, if I have a shield on tank and dps are doing fine, I do damage..
    But if party is not having enough damage beyond that, you cannot blame the healer for not having high dps.

    I don't see the mentality behind considering healers sit in a corner and emote when they don't heal.. Being healer and being a bad team player are different things, it's not a class thing.
    Yeah, every little bit helps. It's a team game.
    The way I see it, if you're just chilling out in a corner and waiting for a chance to heal...
    Not only you are wasting others time, you're wasting your own.

    The issue comes in when healers have the need to DPS instead of letting everyone go below 50% HP and
    you're clutching your bum because you're about to die. That's when I just think the healer needs to switch to DPS
    if they don't feel like healing lol.
    (5)

  8. #88
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kazrah View Post
    What about the healer who has to heal non-stop because the tank doesn't know what a cooldown is? Does that make them bad because they don't have any breathing room to do damage? You're basically saying that they are bad given your arguments as well as those requiring healers to do damage.
    Then I'll tell you one thing, a party like that will get absolutely nowhere unless they have echo + overgeared. I love how people keep making up these extreme example as their counter argument, because they are utterly meaningless.

    - A tank that does not know how to dodge mechanic or mitigation is a BAD tank.
    - A DPS that does not know how dodge mechanic or do proper rotation is a BAD DPS.
    - A healer that does not know how to heal and DPS is a BAD healer.

    If a party has more than one of these members then any of your arguments is moot, since it will not reach the goal. Ultimately the goal of any party is to reach a clear, and in order achieve that EVERYONE must be able to play their role competently, that's the point of equal contribution. Both of your argument:

    - I'm expected to DPS because the DPS themselves are bad.
    - I can't heal because the tank is bad.

    Frankly are just you think too highly of yourself as a healer. Nobody babysit anyone else, and you're definitely not a babysitter, so again stop thinking too highly about your own role. I am a healer, and in the party I fully expected my tanks and DPSs to perform their role with reasonable competency, just like they can expect the same from me, and that's both keeping them alive and contribute to the DPS. Because I'll emphasize again in case you forget and we get into a merry-go-round argument: if a party perform to task, there is very little healing involved that a none-DPS healer is just a dead weight. There is a reason why eventually people have enough enough gear and familiarity to the fights, it's possible to solo heal some fight. So in a sense, the presence of a 2nd healer is already a very comfortable buffer in term of healing.
    (16)
    Last edited by Raven2014; 08-05-2019 at 11:17 PM.

  9. #89
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Always be casting.

    This bedrock fundamental of any job or role is why the battlecry of the worst type of healer out there, "healers heal" is nonsensical.

    There are so many OGCD instant heals, ways to reduce incoming damage, ways to heal over time, and class-unique ways to trigger automatic heals that there is simply no excuse in any content to ever use every GCD on healing.

    If you are not using your GCDs, you are bad. If you are a healer that only uses gcds on heals, you are bad.
    (13)
    Last edited by van_arn; 08-06-2019 at 12:16 AM.

  10. #90
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    A lot of people misunderstand why healers want to do dps and why we want to have fun doing it. And by the looks of it, given the initial state SCH and AST released in 5.0, even the designers are lost on that front.

    I cannot speak for anyone else, and especially not in current content given that I've only come back to Scholar recently, after the last patch that gave us Energy Drain back. However, I can tell you why I'm a green DPS proponent and assume that others who were originally attracted to this playstyle have, through their own reasoning, reached similar conclusions.

    Optimising your healing comes down to one thing: how much healing is necessary to keep everyone above 0 HP?

    The simple mathematical truth of the matter is that the amount of healing you can do is limited, while the amount of damage you can deal is (effectively) uncapped. Once you fill a health bar (or if you're a really good healer who knows a given fight inside-out, once you fill a health bar just enough to not have to worry about the next instance of unavoidable damage and then let HoTs/Eos handle the rest) you are free to help further mitigate the incoming damage by killing the thing dealing damage to everyone. As far as I'm concerned, every attack that a dead enemy cannot perform is equivalent to one instance of healing.

    As such, any healer with ambition will seek to maximise their performance by increasing the one metric they always have room to improve on - that being damage output.

    Fights could... in theory be designed in such a way that the amount of damage that needs to be healed is also infinite, but that would require an unprecedented paradigm shift and would probably alienate even more existing healer mains than 5.0 did. Not to mention, it would make FF14 less distinct. As much as we love memeing on our Green DPS, this is the only game I know where healers are actually capable of contributing a highly noticeable amount of dps if played well. And as a healer, I find this balancing act a lot more stimulating than playing yo-yo with people's health bars all day long in most other MMOs I've tried.
    (6)
    Last edited by Bonbori; 08-06-2019 at 01:24 AM.

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