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  1. #29
    Player
    Llethander's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Llethander Drae
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    So why doesn't Gunbreaker's Cartridge Combo work like that? They can't use that outside of starting and continuing said Combo.

    By this same token, -why shouldn't every combo work this way-. Did you know Dragoon has 9 buttons taken up by their combos? That's like 5-6 additional actions -they don't get- because pushing 12345 is so engaging and skillful.
    Because the dance step skills aren't a combo. Perhaps also because they aren't available unless you're in a step and other skills can't be used while in a step. Because those cartridge combo skills and the main rotation can be used at the same time, granted that would be silly because one combo can interrupt the other combo (oh hey, a chance to make a mistake). Maybe if Gunbreaker's cartridge combo locked out the rest of their skills this would be an apples-to-apples comparison but, as it is right now, you're comparing two completely different interactions.

    Having other buttons to press that aren't part of your 1-2-3 or 4-5-6 combo chain add the opportunity to make a mistake. It's a level of challenge (complexity) - albeit a very minor one - that does not exist when all you have to do to play your class is press 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1.

    If you dumb down the game to the point where classes are boring to play you will find that people lose interest and end up leaving for something that isn't mind-numbingly easy.
    (2)
    Last edited by Llethander; 08-05-2019 at 11:47 AM.