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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Tbh honest mp could be removed and just be added back as job gauge to caster, pld and drk.
    Even RDM and SMN could have their mp removed as only rez makes it relevant. (they could make rez have a charge system to compensate for instance. Same as mp if your spells cost 0. You could only do X rez per Y minutes.)

    Anyway, this would also free up more UI space.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    Tbh honest mp could be removed and just be added back as job gauge to caster, pld and drk.
    Even RDM and SMN could have their mp removed as only rez makes it relevant. (they could make rez have a charge system to compensate for instance. Same as mp if your spells cost 0. You could only do X rez per Y minutes.)

    Anyway, this would also free up more UI space.
    Mm. Every job would then just have their 1-2 necessary gauges:
    • Healers - SCH: MP/AF. WHM: MP/Lilies. AST: MP/Seals.
    • Tanks - DRK: MP/Blood. PLD: MP/Oath Gauge. GNB: Cartridges. WAR: Beast Gauge. (Darkside scrapped in the meantime, as it's presently a non-mechanic past the first GCD.)
    • Melee - MNK: GL/Chakra. SAM: Sen/Kenki. DRG: BotD/Eyes. NIN: Huton/Ninki.
    • Ranged - BRD: Songs/Spirit. MCH: Heat/Battery. Dancer: Steps/Espirit.
    • Casters - BLM: MP/AF+UI+Enoc. SMN: Aether(trail)/Trance. RDM: Black Mana/White Mana.

    Adjustments:
    • Lucid Dreaming removed from Casters as the only MP-user among them has... infinite MP, except when unable to benefit from Lucid Dreaming anyways.
    • Rezzes now sacrifice some manner of gauge for the privilege, making SMN and RDM rezzes consistently quick and responsive but include their "Rez tax" via the gauges themselves -- rather than some rarely felt MP limitations (given the latest MP cost reductions). SMN and RDM rDPS (not pDPS) increased to that of BLMs.
    • Similarly, BLM gains an MP-expensive Apocatastasis (usable on others or self) on a 90s cooldown, nullifying the next source of magical raid damage against the target ["raid" as in 'does not work on spells which marked the target ally or were cast targeting the target ally'], stacking with similar effects, to offset the lack of rez.

    Again, I'd rather keep MP (or any job-by-job rename) as a second or third resource for each job, with different purposes between each role. I'd love for MCH to use it on turrets, for instance, instead of just having turrets be summoned, effectively, on a SkS-affected CD that punishes unfortunately-timed downtime. I'd love for Bard to use it on their songs. I'd love for Monk to start at a low maximum MP and greatly increase it as GL increases, thereby also increasing the MP regeneration rate, using said MP for both utilities and added damage and flexibility in their damage dealing. I wouldn't mind seeing the extra gauge return as something like a Sanity/Frenzy mechanic for Warrior. Etc., etc.

    But, as MP stands now, I can't argue that it can and probably should be removed from all but the six jobs that actually make use of it (only four of which, DRK, PLD, BLM, and WHM even actively manipulate it in any way).
    (0)
    Last edited by Shurrikhan; 08-05-2019 at 07:50 AM.