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  1. #11
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Blueyes View Post
    I want to point out that this can be done to a degree if handled correctly. There are certain spells that shouldn't be free of cost, but there are plenty that could have their cost removed.

    Let's look at Dark Knight as an example of how this can be handled. Most of their actions are completely free, but there are a few that have a hefty 3000 MP cost. Now imagine if this idea were applied to Red Mage, with all spells being free of cost except for Verraise which costs 3000 MP. (Let's also assume that Lucid Dreaming is gone for this example, much like how Invigorate is now gone.) Red Mage now has a soft cap on the number of raises they can hand out during a fight, which is already a thing with the current MP system, except in this example, Red Mage will never be unable to attack with spells due to a lack of resources.

    I don't think MP should be universally removed from every spell for every job, but there is room for change that can result in casters feeling less taxing to play.
    While certainly more workable, I don't know that I like your RDM example specifically in a way that can be applied to other jobs. It doesn't add much, admittedly, but I do like the little bit of complexity that comes with having to appropriately manage my MP to help out the healers without running myself dry and being unable to attack.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  2. #12
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    The only thing I can see as a problem is that mages (healer and casters) are punished by mp and death, where as melee and ranged are not regardless of death and can continue trucking through the dungeon or raid/endgame after they get up.

    However, with the new timer on cd for lucid, I haven't found myself in any situation where mp is an issue after death and being raised (once in awhile). But we'll see how adjustments are made for the future. Only time will tell.
    (0)

  3. #13
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    All classes in game should be designed around two factors:

    1st their own individual Gameplay Mechanics

    2nd thei skill and traits Designs , some classes more, some classes less. But there definetely may not exist no class that makes absolute no usage of MP like now.

    Every class in this game has to be able to utilize magical Powers, but each class should do that in a different own way.

    Casters may have skills which cost directly MP for casting their Magic Spells, a Bard in the otherhand would use it to keep up the effect to keep up their magical buffing Songs or to buff their arrows with magical effects to cause side effects.
    Warriors use Magic to perform skills that let their physicals powers become temporary better and so on - its all just only a matter of skill and class design and by this it is absolutely possible to change this game to one, where all classes use somehow MP, so that MP as a ressource mechanic isn't useless but has in fact its uses for specific skills, dark knight is the best example for such a hybrid gameplay for a physical class that has skills which cost MP to limit the usage of the skills this way, instead of giving it totally absurd high recharge times

    PS editet terrible typos out, written the post from Iphone with stupid Auto Corrct function naturally in German for me xD
    (0)
    Last edited by Kaiserdrache; 08-04-2019 at 04:01 PM.

  4. #14
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    I don't see how doing away with MP would work well. Either you're making it too easy for magic users to fling spells all willy-nilly, or you're making it too difficult for magic users by taking away their ability to effectively manage their resources and instead giving them absurd cool downs.
    (1)

  5. #15
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I understand where you’re coming from, but as others have said removing MP would take away management aspects from a lot of jobs. Right now we have Paladin, Dark Knight, White Mage, Scholar, Astrologian, Black Mage, Summoner and Red Mage all requiring some kind of MP management that would require reworks if removed.
    (0)

  6. #16
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    No thanks. I would rather MP just be used. Even melee can use it as a resource bar, no need to bring TP back.
    (4)

  7. #17
    Player
    Crimson_Hunter's Avatar
    Join Date
    Aug 2015
    Posts
    8
    Character
    Kunas Daro
    World
    Famfrit
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by Shurrikhan View Post
    Mana is relevant to at most 4 jobs' gameplay at present.
    Might wanna check again.

    - Paladin
    - Dark Knight
    - Red Mage
    - Summoner
    - Scholar
    - White Mage
    - Astrologian
    - Black Mage

    8, nearly half the combat jobs (or 9 if you wanna include Blue Mage, which would make it half of the jobs) use MP.
    (0)

  8. #18
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    And it would be best class design, if they ALL would use somehow MP, just in differrent ways, otherwise the other half of all the classes has always a MP bar there, that is completely useless to them and which is in the first place the only reason why this whole thread exists and why people want MP to get removed, because currently is MP same as useless garbage by class design, as it was TP for Caster Classes before of Shadowbringers.

    SE solved simply said NOTHING, they just moved only the root issue over from casters to physical classes. A real genius was there at work
    (0)
    Last edited by Kaiserdrache; 08-04-2019 at 05:01 PM.

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Crimson_Hunter View Post
    Might wanna check again.

    - Paladin
    - Dark Knight
    - Red Mage
    - Summoner
    - Scholar
    - White Mage
    - Astrologian
    - Black Mage

    8, nearly half the combat jobs (or 9 if you wanna include Blue Mage, which would make it half of the jobs) use MP.
    • AST, WHM, SCH:
      It's less that MP is a mechanic to SCH and AST than Lucid Dreaming is one of their abilities. If you use it and are not painfully overhealing, MP is a non-mechanic. WHM at least has some, albeit mostly negligible, reason to fit MP-expensive spells into Thin Air, and thus some interaction with MP beyond simply hitting a two-minute CD once it comes off CD if not already over 85% MP or so.
    • SMN, RDM:
      MP solely limits how much rezzing SMN and RDM can do. It is essentially your rez-meter and a faint further means of punishing death. It is not a core mechanic. You have a two-minute CD and no further interactions with MP as a concept in any way.
    • This leaves PLD, BLM, DRK, and (tenuously) WHM. Four jobs. At most.
    (1)

  10. #20
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Tbh honest mp could be removed and just be added back as job gauge to caster, pld and drk.
    Even RDM and SMN could have their mp removed as only rez makes it relevant. (they could make rez have a charge system to compensate for instance. Same as mp if your spells cost 0. You could only do X rez per Y minutes.)

    Anyway, this would also free up more UI space.
    (0)

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