Sorry, I misunderstood your post. I see your point though. I prefer the wyvern to be out 24/7 however. That's where personal preference comes into play though ;]Alright, I can see where you are going with that. Though I still have no idea why my idea was considering the wyvern as a pet...
Either way, yes I would have to agree that a wyvern being part of all your skills aesthetically is pretty cool, though if you look back at older FF games it's not exactly how that worked. Wyverns and Dragoons were close for sure, but in an offensive situation the wyvern isn't used 100% of the time, it was more like 20%. This is why I thought a buff enhancing your skills once instead of the wyvern being there in every skill was more correct.
I don't mind either way honestly, so both ways would be fun. I'm not playing Lancer until 2.0, so as long as it's well made by then.![]()
Hopefully this idea somehow gets to Yoshi-P. I'd really love to hear his thoughts on this.
Dragoons didn't have wyvern "pets" until 11(Most had no relation to wyverns at all, with the exception of the Highwind-Tycoon Family in 5, and Ricard in 2), and it took 11's team quite a while to balance it correctly! Remember when Call Wyvern was the 2 hour ability? and a beastmaster's jug pet could beat one?
Yea I love Dragoon, and the Wyvern added a nice story line to Dragoon AF, but what made a Dragoon a Dragoon was their combat style and armor. If the Dragoon in XIV is too obscure from their Lancer counterparts then maybe adding of the wyvern should be discussed.
Don't get me wrong I loved the Combination of Dragoon and Wyvern in XI, but at the same time I couldn't help but feel they only added it to make the class stand out from the other DD classes.
Sanjuro - - Asura - - FFXI - - Go Go Puppetmaster!
It would be nice if we could take a poll on whether we want Dragoons to include wyverns or not.Dragoons didn't have wyvern "pets" until 11(Most had no relation to wyverns at all, with the exception of the Highwind-Tycoon Family in 5, and Ricard in 2), and it took 11's team quite a while to balance it correctly! Remember when Call Wyvern was the 2 hour ability? and a beastmaster's jug pet could beat one?
Yea I love Dragoon, and the Wyvern added a nice story line to Dragoon AF, but what made a Dragoon a Dragoon was their combat style and armor. If the Dragoon in XIV is too obscure from their Lancer counterparts then maybe adding of the wyvern should be discussed.
Don't get me wrong I loved the Combination of Dragoon and Wyvern in XI, but at the same time I couldn't help but feel they only added it to make the class stand out from the other DD classes.
There are many, many players who are steadfastly against the Wyvern sidekick/pet/extension. The FFXI dragoon was a complete deviation from the FF tradition, it had horrible balance issues, and turned many people off from even trying the job (remember LOLDRG?).
I, and most other players want the DRG job to function like traditional FF dragoons, specifically Kain and Freya. The current style of TP and Combo mastery for LNC, combined with the Jump attacks in the DRG Job are the right direction.
A persistent Wyvern 'sidekick/pet/etc' for a DRG is a total non-starter for me no matter how it is implemented.
*disclaimer* In the 1.20 dats, there was introduced a model of what appears to be a large wyvern. The spoiled DRG weaponskill list includes an attack called "Wyvern Dive" which may involve the summoning of a Wyvern to make a fire attack. I would not be opposed to a Wyvern that appears as part of a 2-hour style TP move (and then leaves).
Last edited by Zantetsuken; 01-12-2012 at 03:15 AM.
with jobs being in the next patch id imagine SE already made up their mind which is weird cause i thought they wanted to do a poll on it. Maybe they just used the threads. That being said it is possible it has a pet already and we don't know it yet. However i doubt it since i think it would have been in the screen shot they showed of the jobs.
Last edited by syntaxlies; 01-12-2012 at 01:16 AM.
Dragoons kill dragons, not keep them as pets. XI was the only version of Dragoon that had a pet. Generally their iconic staple is the Jump ability.
I'd rather not have some creature tethered to me merely for aesthetics.
No matter how it is implemented? Either you just don't like wyverns or you are a final fantasy puristThere are many, many players who are steadfastly against the Wyvern sidekick/pet/extension. The FFXI dragoon was a complete deviation from the FF tradition, it had horrible balance issues, and turned many people off from even trying the job (remember LOLDRG?).
I, and most other players want the DRG job to function like traditional FF dragoons, specifically Kain and Freya. The current style of TP and Combo mastery for LNC, combined with the Jump attacks in the DRG Job are the right direction.
A persistent Wyvern 'sidekick/pet/etc' for a DRG is a total non-starter for me no matter how it is implemented.
*disclaimer* In the 1.20 dats, there was introduced a model of what appears to be a large wyvern. The spoiled DRG weaponskill list includes an attack called "Wyvern Dive" which may involve the summoning of a Wyvern to make a fire attack. I would not be opposed to a Wyvern that appears as part of a 2-hour style TP move (and then leaves).
There were actually quite a few attempted polls on here not that long ago. I say attempts because the like button is a sad way to poll. People are on both sides of the fence about the issue. Personally I could live without any sort of complimentary flying rodent.
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