Quote Originally Posted by TaiyouSeishin View Post
Unlike non dps utility, that can just do less and thats the end (rn i think things like smn and rdm need some buffing despite the raise and healing capabilities) dps ones need more work done with them. They should not provide so much rdps that it over shadows the pure pdps or other high rdps, but should still have a benefit. If it breaks even, why would anyone bring a class to take a dps loss, for the chance (if they work with it, making everyones job harder) of just doing the same or less?
Because by doing so you're letting that player actually play a job they like. I know that some people have been pushy at times about wanting Melee to turn reroll into MNK/DRG when they've taken a lot of time in SAM, but the general realization needs to be that people shouldn't focus so heavily on numbers alone as long as the person can play their class to the best of its ability. That's what Savage will show if people are capable.

The bad thing about balancing DPS jobs in general is that you have to be careful to not make things too close. If you really wanted perfect balance, then the rDPS of one job would be accounted with the pDPS of the same job based on what it provides.

DRG is an example of this, though currently they are overtuned with how much damage they do vs. a job that doesn't provide any rDPS at all(SAM). Same goes for NIN and it's very low potencies on its attacks and abilities that don't make up for the rDPS they bring. SE has some gaps to fill, but we'll have to just keep feeding them feedback til' they do.