If people were dying, the other healer didn't do their job correctly. If people weren't, they were doing enough.
Also, from my experience with E1s:
56 healing gcds including 30 with no cast time, and 48 healing ogcds.
That means if you were with me, you would have seen 26 casts.
That was more than enough, I had 34% overheal.
On the other hand, 76 Glare casts.
That was barely enough.
If you look at better groups, you'll notice that gcd heals are barely used... because they're barely necessary. If you handle your ogcds well and your group avoids damage, you will rarely need to use healing gcds.



Reply With Quote






