
Originally Posted by
Sparkthor
There is really something what bothers me a lot since 5.0 about changes reactions.
I read : we have nothing to heal. I wanna say : show me a ShB dungeon run with 1 tank and 3 DPS.
Without going this far, top speed kill of new Ex Primal/Sadique nearly always got 2 healer. So if ne heal was required, why bother bringing an healer instead of a dps ?
I think the true felling is : "My oGCD heal are usually enough to heal". But in order to achieve this, you have to play healer very well, that's a logical things if you pley FFXIV for a long time. But can't you remember your firsts experiences as healer in FFXIV ?...
Ok this one may be irrevelent as early dungeon was deadly simple. However, it doesn't change the fact new healers cannot have this knowledge of the game that allow you to go nearly full DPS spells.
Let's talk about down time, and for this i will take in exemple Titania Ex. This fight got one healer stress moment which is add phase, and mostly bug add phase, with a lot of dommage and mecanics to deal with. Can anyone bears a fight of 10 minutes with this kind of intensity ? Maybe this is a bit hard for "only" an extreme trial.
And one last things, back to HW. Who were happy when seeing a SCH never quit clearic stance for a 1st week run of Mach or Dun Scaith ? I don't, and i heave see way to many of this : SCH is a healer with a heal pet, not a DPS with a heal pet.
Having any kind of DPS rotation on healer would i think scares new player to get to the role, as having donwtime to DPS as an healer is something you earned by mastering your jobs, not by default, or simply, the more you master, the more downtime you get. And this is not rewarding enough for you ?