I don't know if you guys have noticed this or not, but uh... SE has been making the classes more approachable on purpose. Making them readily accessible to everyone is better business design overall. We're probably never getting any sort of complexity added back to DRK. Instead, we need to focus on getting its weaknesses shored up a bit. I.e. Living Dead being garbage and TBN's scaling being so good that you eventually reach a point that even tankbusters can't pop it.