Quote Originally Posted by VanceKenyon View Post
Honestly, just turn TK into a normal oGCD that does decent damage on a reasonable cooldown and no longer interacts with GL stacks at all (or make it only usable at 3+ stacks or something, but don't have it remove stacks). Monk could really, really use another oGCD anyway and I just don't see them fixing TK to be a fun skill with it removing stacks.
Please no. Later-SB Monk had an almost perfect way of putting it to use. We need only borrow the best from that.