Please no. Later-SB Monk had an almost perfect way of putting it to use. We need only borrow the best from that.Honestly, just turn TK into a normal oGCD that does decent damage on a reasonable cooldown and no longer interacts with GL stacks at all (or make it only usable at 3+ stacks or something, but don't have it remove stacks). Monk could really, really use another oGCD anyway and I just don't see them fixing TK to be a fun skill with it removing stacks.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

