
Originally Posted by
waterboytkd
The concept of the monk is "get buffs up, don't let them fall". Greased Lightning's design is not one of "this is a resource to spend." It was only after patch 4.2 (right?) that this concept even came up with Riddle of Wind. And, if I'm not mistaken, that was an *accident*. SE did not intend for the TK opener/burst window, where you TK and quickly rebuild stacks.
Now, I'm not saying that was a bad design. In fact, from everything I've read, monk mains thought it was fantastic. And I'll admit now, I'm still relatively new to the game (only about 5 months), and I'm not even a monk main, so I definitely defer to that judgment.
But SE culling it in 5.0 sends the clear signal that it wasn't design intent. TK is back to being super niche. The focus of the monk is, again, get GL up to max and keep it up--it's not a resource to be spent. I'm not saying it's the superior design, but it is the design they seem to be going for. And with the new Form Shift, the three "GL management" skills TK, 6SS, and Anatman (outside of being used in an opener, which I would be dollars to donuts, is not intended by SE) seem obviated.