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  1. #11
    Player
    BigBossCL's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    71
    Character
    Habu Owe
    World
    Ultros
    Main Class
    Ninja Lv 80
    Quote Originally Posted by wereotter View Post
    90th percentile is players who’ve been buffed beyond reason. Think dance partner, dragoon tether, Astro cards etc etc.

    You’re better off looking at 75th percentile to see how jobs are doing when played well. Most the rDPS on jobs is nearly even. Ninjas rank 5th there when last I checked.
    Nope, they're dead last there too at 75th and 50th. Even with TA accounted for.
    (1)

  2. #12
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by BushyB View Post
    I completely forgot about Bunshin. I'm not 80 yet so I'm not sure how to weave that in yet. Your rotation sounds good though.

    Just to be clear you're doing Suiton after hide refresh and then meisui'ing it to use Bunshin into the rest of the rotation I posted?
    Correct. Pre-pull huton then suiton on pull followed by meisui as you're running in range. That gives you an easy headstart on your ninki so you can bunshin when you do trick attack. I'm still getting the exact order figured out, so I could be a little off on exactly how to do it, but so far that seemed the best use of the skills.

    Also nice MTG signature
    (0)

  3. #13
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by BigBossCL View Post
    Nope, they're dead last there too at 75th and 50th. Even with TA accounted for.
    https://www.fflogs.com/zone/statistics/29/

    It's changed with more parses uploaded, and they've dropped two spots since yesterday, but this shows dancer at the bottom of rDPS with ninja above them, bard and red mage, but the average parse of the bottom 6 DPS are all fairly close.
    (0)

  4. #14
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by wereotter View Post
    https://www.fflogs.com/zone/statistics/29/

    It's changed with more parses uploaded, and they've dropped two spots since yesterday, but this shows dancer at the bottom of rDPS with ninja above them, bard and red mage, but the average parse of the bottom 6 DPS are all fairly close.
    The problem is ninja competes with other melee, which there is a tangible difference. Saying "ninja is beating x-class" that is anything but melee is pointless. Rdps supposedly shows numbers with their TA in mind? The difference between them and the other melee is the problem.

    Nerf TA. Ppl think that even with TA they should provide less rdps. In other words, they want the class to be useless outaide of superficial number padding. Even if TA let nin break even with another melee. Why bring nin who you have to work with to get them to break even, instead of another melee that could mostly do the same rdps themselves.
    (1)

  5. #15
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by TaiyouSeishin View Post
    The problem is ninja competes with other melee, which there is a tangible difference. Saying "ninja is beating x-class" that is anything but melee is pointless. Rdps supposedly shows numbers with their TA in mind? The difference between them and the other melee is the problem.

    Nerf TA. Ppl think that even with TA they should provide less rdps. In other words, they want the class to be useless outaide of superficial number padding. Even if TA let nin break even with another melee. Why bring nin who you have to work with to get them to break even, instead of another melee that could mostly do the same rdps themselves.
    oh I will fully agree that the other three melee are overturned, especially monk (and I say this as someone who mains monk)

    My opinion is that ninja is about where it should be for rDPS numbers and that the top four jobs that are dramatically outperforming other jobs need to be reigned in to bring them in line with every other DPS.
    (0)

  6. #16
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by wereotter View Post
    oh I will fully agree that the other three melee are overturned, especially monk (and I say this as someone who mains monk)

    My opinion is that ninja is about where it should be for rDPS numbers and that the top four jobs that are dramatically outperforming other jobs need to be reigned in to bring them in line with every other DPS.
    It depends on what you mean by in line. The thing i hate about rdps being seen now is that that is what people want to balance around. Which is a problem, because people see it like its still personal dps with "nin is fine they are supposed to do less dps because of utility"
    (0)

  7. #17
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by TaiyouSeishin View Post
    It depends on what you mean by in line. The thing i hate about rdps being seen now is that that is what people want to balance around. Which is a problem, because people see it like its still personal dps with "nin is fine they are supposed to do less dps because of utility"
    The idea before was that jobs with more damage utility should do less personal damage while jobs without damage utility should do more personal damage. This has been the justification used for black mage and samurai for the past two years. Even in Heavensward you would use dragoon, bard, and ninja, all of whom had lower personal damage than monks and black mages, but you used them because the combined utility meant better overall damage.

    So to me, a job like dancer should bring as much DPS to a raid as a job like black mage. Low personal damage, but its buffs should add enough to a raid to make it on par with a black mage, and this should exist across the roles, not just within the vaccuum of only comparing ranged to ranged, melee to melee, etc

    This is what I say that the other melee jobs, and black mage are over turned. They have too much damage when you look at personal plus raid DPS when compared to every other DPS job in the game.
    (0)

  8. #18
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by wereotter View Post
    The idea before was that jobs with more damage utility should do less personal damage while jobs without damage utility should do more personal damage. This has been the justification used for black mage and samurai for the past two years. Even in Heavensward you would use dragoon, bard, and ninja, all of whom had lower personal damage than monks and black mages, but you used them because the combined utility meant better overall damage.

    So to me, a job like dancer should bring as much DPS to a raid as a job like black mage. Low personal damage, but its buffs should add enough to a raid to make it on par with a black mage, and this should exist across the roles, not just within the vaccuum of only comparing ranged to ranged, melee to melee, etc

    This is what I say that the other melee jobs, and black mage are over turned. They have too much damage when you look at personal plus raid DPS when compared to every other DPS job in the game.
    Honestly while i agree with most of it. You have to be careful with whats on par. That depends on the nature of the utility. Not all dps type utilities are just ambient buffs (like DNC standard finish) some like technical finish jave to be worked around. If at maximum cohesion of the raid, shifting their rotations to make most of a short dps utility it only breaks even with their counterparts, it is still less appealing than just streamlining the process and just taking the one that deals that damage innately.

    The reason ppl compare dps with in roles, is because more often than not in a static you dont want all melee. For titania ex fight you are going to want at LEAST one ranged for pools but more than likely would be more efficient with two (ranged can still dps at ranged)

    Not gonna argue that the other melee is overtuned (i agree with most of what you said) but considering how some of the utilities work, they havent made having them even worth it.
    (0)

  9. #19
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Oh cmon guys, I just wanted some rotations, ninja is not in a good place,we all know.
    (1)

  10. #20
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by armandojc3 View Post
    Oh cmon guys, I just wanted some rotations, ninja is not in a good place,we all know.
    I posted it in another thread. My b xD.

    That rotation tho didnt include dex pots. Ya wanna do it around the same time ya do misui. Also remember that during this rotation ya need to solve world hunger, get a science degree, learn astral projection amd have a balanced breakfast in between weaves...
    (0)

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