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  1. #41
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by DJMau View Post
    Read the flavor text on the actual status ailments sometime. I remember one of the two actively attacking the lungs
    that rly helps vs creatures like stone golems or non organic things ...
    (4)

  2. #42
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Shadowbringers spoilers. But if you're adverse to spoilers you need to stay the hell out of current lore discussions.

    Bio and Miasma are Darkness-aligned magics in the tradition FF14 follows, in contrast to how Glare and Dia are light-aligned spells.

    Darkness, in FF14, however, is also astral-polarized magic, the magic of creations and simulacras. The Ascians use Darkness-aligned magics and teach some of it to beast tribes; the snippets they teach is modern primal summoning.

    The reason Summoners use these things, then, is because they're using pure Astral magicks, both of the small sort such as Bio and Fester, and of the larger sort such as Dreadwyrm Trance, and Deathflare. These magicks pull directly from the aether that has pervaded the Source since the Seventh Umbral Calamity, now identified as the Calamity of Darkness, of Astral-polarized aether.

    So that's why. Summoners are astral-polarized mages.
    (2)

  3. #43
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gruntler View Post
    Shadowbringers spoilers. But if you're adverse to spoilers you need to stay the hell out of current lore discussions.

    Bio and Miasma are Darkness-aligned magics in the tradition FF14 follows, in contrast to how Glare and Dia are light-aligned spells.

    Darkness, in FF14, however, is also astral-polarized magic, the magic of creations and simulacras. The Ascians use Darkness-aligned magics and teach some of it to beast tribes; the snippets they teach is modern primal summoning.

    The reason Summoners use these things, then, is because they're using pure Astral magicks, both of the small sort such as Bio and Fester, and of the larger sort such as Dreadwyrm Trance, and Deathflare. These magicks pull directly from the aether that has pervaded the Source since the Seventh Umbral Calamity, now identified as the Calamity of Darkness, of Astral-polarized aether.

    So that's why. Summoners are astral-polarized mages.
    Or it’s because they copied WoW warlock. Don’t put too much thought into it. The devs didn’t when they rushed creating the job. They’ve even said as much. Yoshi wanted a new job for ARR, and SMN was the most in demand. They really had to rush it
    (5)

  4. #44
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Or just change DoTs for small egi summons which attack over time and provide buffs to the Summoner to increase it's damage?
    And make the main summoned Egi deal considerable damage, let's say, have half the potency of Ruin but only attack when Ruin is casted?
    That way it'd feel more as a summon class and not a WoW Warlock, which by the way Warlock is one of the most terrible and worst classes in WoW.
    (0)

  5. #45
    Player
    Shucky's Avatar
    Join Date
    May 2018
    Posts
    10
    Character
    Cvetko Liorasch
    World
    Mateus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nyoraii View Post
    What does that have to do with SMN? Or you're saying he's summoning creatures (cancer primals) to dot someone? Lmao.

    Next thing you know you'll have SAM casting Fire because the spirit of the katana tells him to.
    Hey man, I can already fire blade beams from my weapon as a SAM.

    You can do some really wacky stuff with Aether sometimes since your weapon is a channeling foci for abilities than anything.
    (2)

  6. #46
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Taranok View Post
    We can hope, but there's a lot of lore they have to be willing to sacrifice, and sacrificing lore is basically a cardinal sin as far as the devs are concerned.
    Well they were willing to do that for AST. Majority of the lore was in the constellations and what they meant as Major Arcana which coincided with the Card that you could draw that had that Major Arcana. With ShB with all the cards having the same effect they threw out the lore of 5 of the Major Arcanas, and thus a hefty chunk of ASTs lore with it.

    As for the OT... I think dots fit with SMN as they allow for constant damage while working on getting the summoning rolling. As this is not like past FF games where you had instant summoning.
    (0)

  7. #47
    Player
    Magnedeus's Avatar
    Join Date
    Jun 2017
    Posts
    237
    Character
    Arngrim Lightheart
    World
    Zalera
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Siete View Post
    Or just change DoTs for small egi summons which attack over time and provide buffs to the Summoner to increase it's damage?
    And make the main summoned Egi deal considerable damage, let's say, have half the potency of Ruin but only attack when Ruin is casted?
    That way it'd feel more as a summon class and not a WoW Warlock, which by the way Warlock is one of the most terrible and worst classes in WoW.
    I wouldn't say that. Before i quit wow i was in the middle of lvling a warlock and i had found out that affliction was top dps for that class with demonology slightly behind. Keep it mind it's something i had found out and i didn't even bother going to 120 since wow is in the worst state it's ever been in. Hence why i quit.
    (2)

  8. #48
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Magnedeus View Post
    I wouldn't say that. Before i quit wow i was in the middle of lvling a warlock and i had found out that affliction was top dps for that class with demonology slightly behind. Keep it mind it's something i had found out and i didn't even bother going to 120 since wow is in the worst state it's ever been in. Hence why i quit.
    Top DPS != being good in playability.
    Warlock is horrible to play.
    (0)

  9. #49
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    It doesn't. It fits SCH more than SMN which is ironic since they removed a bunch of SCH's dots.
    (1)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  10. #50
    Player
    NovaBismarck's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Li'l Shtola
    World
    Malboro
    Main Class
    Arcanist Lv 100
    I didn't mind the implement of dots before, but I honestly do not like the way they function now. There's quite a bit of potency loss from not having dots up and it makes for some annoying fights, ie the dungeon boss Cladoselache & Doliodus in Akadaemia Anyder where they keep swapping fairly quickly before you can reapply dots. Or if you have a runner tank who stopped at mobs long enough to apply dots and it looks like they are going to stay but then they start running to grab more stuff.

    In FFXI we didn't have poison dots and the pets did a majority of the abilities. More wasn't necessarily better, there were about 100 abilities to track. I get why more egis and/or egi abilities isn't necessarily better. So, overall I don't mind having some busy work outside of pet commands to toggle and dots are ok for that. (I do literally mean some busy work, not everything and the kitchen sink like we have now). I just don't like the current layout with the potency difference for abilities with dots applied vs not applied. I'd like to see that difference decreased to account for issues that we have no control over.
    (1)

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