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  1. #1
    Player
    IBLazORI's Avatar
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    Aug 2013
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    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71

    Nin rework suggestion

    Posted some of these ideas in different threads and wanted to post a collection of my thoughts.

    My Opinions are as follows:

    Make mudras 1 button abilities;
    Ten > Fuma
    Chi > Raiton
    Jin > Katon
    Delete > Hyoton (or repurpose it suggestions below, as of now its not used)

    When kassatsu is used;
    Fuma > Hyosho Ranryu
    Katon > Goka Mekkyaku

    2 button mudra abilities (button combos are just randomly used as examples);
    Ten – Chi > Doton
    Jin – Chi > Suiton
    Chi – Jin > Huton (30 second refresh/application, for when huton drops for reasons)

    Ten – Jin > Hyoton potency of 200 (Maybe a repurpose idea) triggers Meisui? Instead of suiton doing trick and meisui

    3 button mudras;
    Huton > does full 70 second duration as normal
    Hyoton (maybe another idea for repurpose) > adds 80 ninki to gauge with 110s CD (intended to use for downtime/transitions)

    Dream within a dream now procs Duality
    Duality works like previously but can also crit/DH.
    Trick attack procs Assasinate with 600 potency 120 sec CD


    Please feel free to tear this apart.
    (2)

  2. #2
    Player
    IBLazORI's Avatar
    Join Date
    Aug 2013
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    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71
    Also forgot to include
    Shadow fang is now apart of armor crush combo. Eliminating the shadow fang combo
    (0)

  3. #3
    Player
    Marc-Vigar's Avatar
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    Jul 2019
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    Ul'dah
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    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    There's so many mistakes in your suggestions that I don't know where to start, organize your thoughts before posting anything next time.

    First or all, you say you want 1 button mudras but you talk about 2 and 3 mudra abilities right after, doesn't make sense. The only thing I'd change from mudras is simply remove the cooldown if you fail a combination and being able to weave signs while using other skills.

    Second, if Shadow Fang was part of the main rotation you would be refreshing your DoT all the time, doesn't make sense either, take a look at DRG for example, it has 1-2-3 dmg combo and 1-4-5 buff/DoT combo. I would make Armor Crush being finisher for Shadow Fang though, that'd be nice.

    Third, Dream with a dream should be used along Trick Attack and Assasinate and I personally love that 3 hit combo, they all share the same cooldown and are the biggest burst damage NIN has.
    (1)
    Last edited by Marc-Vigar; 08-01-2019 at 01:52 AM.

  4. #4
    Player
    IBLazORI's Avatar
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    Aug 2013
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    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by Marc-Vigar View Post
    There's so many mistakes in your suggestions that I don't know where to start, organize your thoughts before posting anything next time.

    First or all, you say you want 1 button mudras but you talk about 2 and 3 mudra abilities right after, doesn't make sense. The only thing I'd change from mudras is simply remove the cooldown if you fail a combination and being able to weave signs while using other skills.

    Second, if Shadow Fang was part of the main rotation you would be refreshing your DoT all the time, doesn't make sense either, take a look at DRG for example, it has 1-2-3 dmg combo and 1-4-5 buff/DoT combo. I would make Armor Crush being finisher for Shadow Fang though, that'd be nice.

    Third, Dream with a dream should be used along Trick Attack and Assasinate and I personally love that 3 hit combo, they all share the same cooldown and are the biggest burst damage NIN has.
    the 1 button mudras are for helping with rotations and clipping issues due to ping issues. right now you use either raiton (2 buttons) or Hyoshu Ranryu (2 buttons)and both are clipping which could lead to more dps if clipping was being avoided.

    The 2 button combos:
    Doton and Huton wont be used in a raid situation really, the only 2 button combo is Suiton for trick attack This helps with players with ping issues.
    The 3 button combos won't be used during battles anyways(huton).

    So i'm not sure what you were confused with?

    Currently suiton is a 3 button mudra and clips. Reducing it to 2 button will reduce the amount of clipping.

    You would not be refreshing your dot all the time. Shadow fang applies a 24 second dot and armor crush refreshes huton by 30 seconds.
    I must be missing something where you state that it will be refreshing all the time. You would just be reapplying shadow fang like your normally do but with the added effect of extending huton. Seems like a win win to me, unless im missing something.
    You would get an extra rotation of your main 1-2-3 combo in instead of doing the 1-4 then 1-2-5 combo
    (1)
    Last edited by IBLazORI; 08-01-2019 at 02:41 AM.

  5. #5
    Player
    Marc-Vigar's Avatar
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    Jul 2019
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    Ul'dah
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    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by IBLazORI View Post
    Also forgot to include
    Shadow fang is now apart of armor crush combo. Eliminating the shadow fang combo
    You don't know your own combos, Shadow Fang doesn't combo into Armor Crush so your sentence doesn't make sense.

    Anyway, 1 button is 1 button, if you maintain Mudras+Ninjutsu it's a 2 keybind combo not 1, you should say that you want to reduce the amount of mudras required per Ninjutsu instead, but that is also wrong because you intend to keep 2 and 3 combinations so you basically just mix mudras around for nothing.

    You idea would make players have to re-learn their muscle memory and brings literally nothing.

    About the 1-2-3 etc etc combos, I explained it on my first post so I'm not gonna repeat myself.
    (1)

  6. #6
    Player
    IBLazORI's Avatar
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    Aug 2013
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    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by Marc-Vigar View Post
    You don't know your own combos, Shadow Fang doesn't combo into Armor Crush so your sentence doesn't make sense.

    Anyway, 1 button is 1 button, if you maintain Mudras+Ninjutsu it's a 2 keybind combo not 1, you should say that you want to reduce the amount of mudras required per Ninjutsu instead, but that is also wrong because you intend to keep 2 and 3 combinations so you basically just mix mudras around for nothing.

    You idea would make players have to re-learn their muscle memory and brings literally nothing.

    About the 1-2-3 etc etc combos, I explained it on my first post so I'm not gonna repeat myself.
    I very well know the ninjas combos.
    I think we are misunderstanding each other.
    I know shadow fang doesnt combo into armor crush. Im suggesting that Shadow fangs Dot be included in armor crush and just elminate the shadow fang combo. So you would now only have your Aeolian edge combo and Armor crush combo(with the inclusion of the shadow fang dot).

    The main mudras you use are all 2 button mudras, Raiton and Hyoshu Ranryu.

    Should i label 3 button mudras as 4 button mudras for clarity? That wouldn't make sense because fuma, raiton,hyoton are not mudras and are "Ninjutsu"

    I thought it was common knowledge that a 3 button mudra is a 3 button combo of mudras followed by a executing a "Ninjutsu"

    In my original post I did label them as "1 button mudras" "2 button mudras" "3 button mudras"

    Whats wrong with relearning combos? Lots of classes have been completely changed many times.
    We had to relearn shadowfang from a 3 button combo to a 2 button combo. It's not much to adapt and it would be much more stream lined and less button presses than it currently is.

    Machinist had their job completely changed and it didnt take long to relearn that class.

    I'm not sure if you are correctly reading my post and are just posting out of impulse.


    EDIT:
    For example ninjas currently have about a 34-36 button opener within 7 GCD's

    implementing my suggestion for "Mudras" not "Ninjutsu"
    Would reduce the button combination to about 28-30 buttons pressed. Reducing the amount of clipping using 3 button mudras (or 4 button mudras as you would call them)

    Ninjas can press for example Jin > Raiton, as that fits into a double weave, unlike the current Jin > Chi > Raiton

    With my suggestions the only 2 button mudra (3 button mudra for your liking) would be suiton.

    With my suggestions tou would never use a 3 button mudra ( 4 button mudra for your liking) during a battle
    (1)
    Last edited by IBLazORI; 08-01-2019 at 03:53 AM.

  7. #7
    Player
    Marc-Vigar's Avatar
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    Ul'dah
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    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    I agree that there can be a misunderstanding but that's because you don't explain properly, you made it sound like you wanted just to press 1 mudra (without ninjutsu) for the skill to go on. Read the first sentence from my first post.

    The problem with your suggestions, besides what I already said, is that you focus exclusively on raid content. To put it clear, all you want is less buttons for your opener and single target mudras/rotation and you don't really care about AoE at all (dungeons).

    What is wrong with relearning combos is as simple as there is no need to do that, so it's a complete waste of time and efford. Machinist is a complete different case but I'm not gonna dive into that.
    (0)

  8. #8
    Player
    Eloah's Avatar
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    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I don't main Ninja, though my friend does, and even I can tell this is not great. The Mudras, latency aside, aren't really an issue well except Hyoron, but meh. The issues are with, TenChiJin, Bunshin, and Trick Attack. Simple potency buffs, or ease of access for some skills wont fix the underlining issue.
    (1)

  9. #9
    Player
    SwarleyMcSwarls's Avatar
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    Feb 2015
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    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    Latency and clipping has been a big turn off for me on the job. So I like the idea of adding/changing things to make that less of an issue.
    (0)

  10. #10
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I think Dancer serves as an excellent Template for jobs that go "Alternative Mode".

    Consider:

    Ninjutsu
    Ability
    Recast: 1s ( 30 second once finished)
    Effect: For the next 10 seconds, Aeolian Edge becomes Ten, Armor Crush becomes Chi, and Shadowfang becomes Jin.

    Ninjutsu is recast again to perform an action based on what Mudras are performed.

    None: Rabbit. Heals the Ninja for 20% of their maximum health.
    Rest are Unchanged

    Ten (Or Chi / Jin)
    Spell
    Range: 25y (Optional Target)
    Recast: 1.0
    Effect: Perform the Mudra for Ten (Or Chi / Jin). If an enemy is targeted, that enemy takes 100 potency.

    This allows Ninja to keep its Mudras, but solves the clipping issue by moving them to the GCD. Ninjutsu itself is OGCD and serves as Starter and Ender. The Mudras themselves being on the GCD (and providing passable damage for the GCD when enemies are present) means you're no longer clipping your GCD, either on two mudra with higher ping, or 3 mudra as always. Them being GCD also grants them an easy cost / benefit ratio.

    Then we add two more changes, one of which can take advantage of 3 new button spots that the action shift provides us.

    Ten Chi Jin
    Ability
    Recast: 30
    Charges: Maximum 3.
    Effect: Execute the current mudra combination. Increases the potency of mudra combinations cast by Ninjutsu by 50% for 5 seconds.

    Throw Dagger
    Weaponskill
    Range: 15y
    Effect: Throws daggers at the target for 150 potency.
    Combo Potency - Any Mudra: 240.
    Combo Effect - Any Mudra: Throw Dagger does not interrupt Weaponskill Combos or Mudra strings.

    ^^^ Weaving tool! Potency puts it at less than Mudra chaining, but more than clipping a GCD to cast the Ninjutsu. Plus, Ninjas in FF have always been about throwing stuff. Throw Daggers should be more prominent! Also provides the ninja with decent enough ranged options if forced out for some time.

    Suppose one more change just for the sake of "flow".

    Kassatsu
    Ability
    Recast: Whateveritisnow
    Charges: 2
    Effect: Execute the current Mudra combination with a superior effect. Only certain Mudra Combinations work. Ends current Mudra Combination. [Aka Ninjutsu goes on cooldown]
    (0)
    Last edited by Kabooa; 08-01-2019 at 04:44 PM.

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