
Nin definitely needs a rework.
SE has been making NIN cool in terms of animation but not the mechanic.
We get NIN is a "tool man" job, but seriously, the mechanics need to be much better~



honestly its just Mudras that need a rework
be nice if TCJ would either go or just not be the polar opposite for what this class needs
Dunno. Had a discussion with someone yesterday who was the impression that Ninja is completly fine as it is because in the end you can clear content with it and that its all that matters.
Anybody else see it that way?
The only content NIN isn't made for right now is speedkill groups. Other than that you can clear everything. That being said, the doubling down on mudras brought to light how bad the system still is. It is so unreliable, stressful and messing something up not because of some mistake on my side but because of latency makes for a poor experience. NIN has good ideas but its core feature needs to be looked at. Like... is it just impossible to smoothen that out for good?
And that would be also my point. It could be so much more and as somebody said somewhere else. "Ive never seen any MMO where the Assassin class is but a "Support" role with flavour damage"
Yes sure "Ninjas are no Assassins" but their shown to be and have the beautiful "Assassinate ready" so yes, they ARE assassins.
So either make them what their supposed to be, or rename that skill and status to "Fluff ready" so you can jump and cuddle your enemy couse thats not much more you do



speaking of assassinate that was like the one move i expected a potency buff to
but nothing

There's a ton of stuff they could do. new mudras should have replace their old ones like how everyone else skills upgrade to new ones. We are the only class w/o a damage passive/active buff. RIP POISONS we can use way higher potency buffs if they aren't gonna give us back a damage passive/active. Also tenchijin's no movement kind of sux because if you move you loose the whole cd.


I honestly might just accept Ninja's dps concerns at this point if they removed the movement limitation on this. It's already clunky to use, let alone having to stand still for it's entire duration. It's a massive amount of damage to lose if you have to move. It's counterintuitive to the design of Ninja and using it feels like a chore.


For me it's not about clearing content, the job still manages that. It's that it feels weaker. I played through the MSQ without really diving into any job discussions on the forum and it just felt off compared to the same job I played through the previous expansions with. Then I saw the threads popping up and realized it wasn't just me. It is what it is, in the end can the job do content? Yes. But are solo play and personal DPS being punished for raid utility? Also yes. It brings less utility than it did prior to Shadowbringers, yet it's damage output is reduced as well. And it's noticeable.
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