Can I ask a stupid question that I'm sure is covered in here, but I've yet to find it explicitly stated? How do you get started?![]()
Do I just build the first class of sub and start running missions and then upgrade from there?

Can I ask a stupid question that I'm sure is covered in here, but I've yet to find it explicitly stated? How do you get started?![]()
Do I just build the first class of sub and start running missions and then upgrade from there?
Taas Taru of Gilgamesh
Guild Officer of Aureus Knights
AKS - Recruiting on Gilgamesh - www.aureusknights.com



Get a full set of shark parts and begin doing missions to increase your sub's level and to discover various sectors. You'll then want to look into what you want to go after, what parts have the stats needed for that and what the level requirements are for those parts. Get them prepped while you're sub is leveling or hold off a bit and see what new info discovered on additional sectors/parts that were just added.
Last edited by Dustytome; 07-31-2019 at 06:29 AM.
The parts you can put on your sub (or airship) are limited by your sub's/ship's rank. So the ONLY set you can use at the start is the first one. After you get some ranks you can start looking at building different parts and equipping them. Your sub/ship is also limited by the "gear slots" it has, which increase with rank, so even if you have the minimum rank needed to equip a certain part, you might not be able to equip a full set of those parts at first because you won't have enough space, so you'll have to pick and choose which part you want to upgrade first and which can wait.
I have an outdated guide I wrote up back when airships were new that goes through how to equip and level them. Submersibles work pretty much the same way. You can use this as a starting point but keep in mind some of the info is different now (though the basics for getting started haven't changed much which is why I think this still may be useful to you.)
https://astralflamesblog.wordpress.c...#airshipsbuild


Another observation about the new pieces, they are all direct upgrades of the previous model. Some or all of the stats are higher, none are lower.
All modified parts are equal in combined Surv/Retr/Spd/Range, at 105, with favor random.


First you need a Flight Credit (airship) or Dive Credit (submersible) which you buy from the resident caretaker. I think it's just one for the first ship, maybe two. You take that to your workshop with the lowest level pieces, and assemble/name your craft. You send it out on voyages, where it gets exp to rank up, and unlocks more zones to explore. When you explore certain zones, it unlocks another ship, which takes more flight/dive credits to build.

I've been looking but can find an answer. How do you run more than 4 airships/subs at the same time? or is 4 at a time the limit?



Each FC is limited to a maximum of 4 airships and or submersibles total out at a given time. If you see people providing info on more, it's because they have access to multiple fcs.
The modified parts (you can view them on the market board) are direct upgrades of the part being modified. Some are bigger upgrades to their original versions than others.
Last edited by Dustytome; 07-31-2019 at 11:54 PM.
Yeah don't go by my ship/sub numbers if that's what's being referred to -- our FC has merged with two smaller ones over the years and we took over management of their houses and are running full fleets from them.
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