Market board wish list saving. WHEN? Seriously. WHEN?
Market board wish list saving. WHEN? Seriously. WHEN?

Dear Yoshi P,
Please don’t change any audio. It’s the masses who don’t mind the noises or like them that don’t say anything. Only a minority of people who do not like the sounds are complaining, because people only express negativity not positivity. (This is different from wanting something new). Just speaking for the Gunbreakers who love it as it is.


Why is Dark Knights Blood Weapon skill falling off earlier than other 10 second buffs like Inner Release and Delirium? At times this skill is falling off before the 10 second duration, while a small difference it can at times be enough that slower builds miss getting each attack within the window. What is the plan to address this?



You are very wrong my friend. https://www.strawpoll.me/18398181/rDear Yoshi P,
Please don’t change any audio. It’s the masses who don’t mind the noises or like them that don’t say anything. Only a minority of people who do not like the sounds are complaining, because people only express negativity not positivity. (This is different from wanting something new). Just speaking for the Gunbreakers who love it as it is.
Current Gunbreaker sounds are a failure. They have to be reverted or at least reworked to something else. But this is a waste of resources, since we can use perfect 5.0 sounds.
Keep in mind barely anyone expressed negativity in 5.0. Now we have a storm here on OF. There is only one way to stop it.
Last edited by Cetek14; 07-31-2019 at 08:04 AM.
How large is the development team?
I ask because since the 5.0 job previews summoners, scholars, and astrologians began voicing their displeasure at the changes and after Shadowbringer's release it turned out the displeasure was mostly justified.
In the 5.01 patch a few "simple" changes were done to jobs such as astrologian but nothing for scholars; is that because there isn't enough people to work on fixing more than one or two classes at a time?
Could the Dev's consider readding Aero III (WHM), Miasma II (SCH) and giving AST it's own AoE DOT spell and having them work in a similar way to Thunder/Thunder 2 and Thunder 3/4 (BLM) as it's really not viable to individually DOT mob's on healer classes and it's something that would make quite a few healers happy when pulling pack mobs in dungeons.

Could you not bring up your issue without dragging Wars into the mix for no reason?Living Dead's design has been repeatedly flagged as a problem for the past four years by both Dark Knight players and their healers; but we're yet to see an official response from this.
1. It's the only ability in the game which requires someone else, playing another job, to understand how it works in advance to ensure your survival. Not only does your healer's actions determine whether the death penalty is removed, but their healing also determines how long the ability mitigates damage.
2. The English tooltips are incorrect and have lead to a lot of confusion on how the ability actually works.
3. There is a lack of feedback to your healers in the UI that the effect is active and on how much additional healing is required to cleanse the effect. Newer healers don't understand what they are supposed to do and how to remove the effect safely. Veteran healers don't know how much additional healing they need, and are forced to burn resources on it until the effect disappears.
4. Tank HP has increased significantly this expansion, making this ability progressively more challenging to heal, especially in the absence of Benediction.
5. The removal of Convalescence (due to it's addition on to Thrill of Battle as a WAR only effect) in Shadowbringers now places an increased reliance on healer cooldowns and forces them to burn their resources to clear the effect.
6. Benediction itself is on a 3 minute recast to Living Dead's 5 minutes, which means that reserving Benediction for Living Dead nearly costs you a recast of Benediction every time that you do.
7. Unlike every other tank invulnerability in the game, your tank has no ability to heal themselves up from this ability after it has been activated.
8. Most detrimental effects fall off when a fight has been completed. Walking Dead still kills you even if you've won the battle.
Recently, you removed the drawback on Holmgang, which was widely regarded as the most powerful tank invulnerability in the game, while preserving its status as the shortest recast invulnerability. When are you going to address the immense amount of community feedback on one of the most reviled tank abilities in the game? When are you going to fix Living Dead?
World e4s first was with paladin/dark.
Thanks


that... doesn't really matter? a class can be strong and still have a problematic ability (the composition doesn't mean anything unless living dead was somehow used to clutch the world first, and then it becomes a matter of the healers' ability to adjust to it, especially if there's team communication and a WHM with benediction waiting for it), and if i had to hazard a guess, i'd assume the combo of cover and TBN is an incredibly useful mitigation tool for messups or getting around mechanics, so that kind of combo would be a safer bet for prog.
this is getting off topic regardless, so let's get back to dev questions.
Last edited by SpiralMask; 07-31-2019 at 10:06 AM.
Hi,
I would like to know if you plan on doing a retainer venture update?
Thanks
So with all the Dark Knight symbolism in Shadowbringers, I can't help but think of past final fantasy dark knights and how they've also wielded really cool scythes before. Having a scythe currently glamoured onto my Dark Knight, it makes me wonder, would you ever consider adding more scythe weapons, especially for Dark knight? Or maybe even a job who's main weapon could be a scythe?
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