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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Living Dead's design has been repeatedly flagged as a problem for the past four years by both Dark Knight players and their healers; but we're yet to see an official response from this.

    1. It's the only ability in the game which requires someone else, playing another job, to understand how it works in advance to ensure your survival. Not only does your healer's actions determine whether the death penalty is removed, but their healing also determines how long the ability mitigates damage.
    2. The English tooltips are incorrect and have lead to a lot of confusion on how the ability actually works.
    3. There is a lack of feedback to your healers in the UI that the effect is active and on how much additional healing is required to cleanse the effect. Newer healers don't understand what they are supposed to do and how to remove the effect safely. Veteran healers don't know how much additional healing they need, and are forced to burn resources on it until the effect disappears.
    4. Tank HP has increased significantly this expansion, making this ability progressively more challenging to heal, especially in the absence of Benediction.
    5. The removal of Convalescence (due to it's addition on to Thrill of Battle as a WAR only effect) in Shadowbringers now places an increased reliance on healer cooldowns and forces them to burn their resources to clear the effect.
    6. Benediction itself is on a 3 minute recast to Living Dead's 5 minutes, which means that reserving Benediction for Living Dead nearly costs you a recast of Benediction every time that you do.
    7. Unlike every other tank invulnerability in the game, your tank has no ability to heal themselves up from this ability after it has been activated. Every other invulnerability in the game can be used in solo content. Living Dead cannot.
    8. Most detrimental effects fall off when a fight has been completed. Walking Dead still kills you even if you've won the battle.

    Recently, you removed the drawback on Holmgang, which was widely regarded as the most powerful tank invulnerability in the game, while preserving its status as the shortest recast invulnerability. When are you going to address the immense amount of community feedback on one of the most reviled tank abilities in the game? When are you going to fix Living Dead?

    EDIT: Newest thread discussing Living Dead: Link
    (77)
    Last edited by Lyth; 08-02-2019 at 01:36 PM.