Quote Originally Posted by Hazama999 View Post
As much as I agree with the first post, I'm not so sure they'll change the formula. Their design philosophy with dungeons is that they are made to look pretty and be devoured as fast as humanly possible. To introduce even the slightest of roadbumps would elicit untold rage from a good chunk of players, I imagine.

And to be clear, yes, I'm all for a dungeon re-design to make them perhaps longer, perhaps harder, perhaps more mechanically interesting. I just don't think it's happening anytime soon.
Well, why put roadblocks in as artificial time sinks, anyway? The game design is to rerun the same things over and over ad nauseum - not because they have any value, but to farm tokens. People that are asking for more challenge in dungeons are just asking for artificial time sinks... you can get that from MSQ dungeons now. Instead of artificial time sinks, more challenging dungeons and more relevant rewards would need to go hand in hand- and that would be a big change to the theme park token pharming design.