THANK YOU!! Plus the fact that dancers get compensated 1000 and 1500 potency for the time it took them to perform their steps. Ninja don’t even make up for there clipped gcd with raiton on top of the fact that it’s easily botched with any type of lag spikeThis would be single biggest change they could make to NIN in terms of making it easier to play without totally revamping the class.
It honestly feels wrong at this point that NIN is the only class that can straight up waste an OGCD by botching their ninjutsu. Especially when they were implying DNC's step mechanic would somehow make them more "skill-based" but the only thing you waste from messing up at that is a fraction of a second.![]()
The creator of the DPS parser said NINs DoTs werent currently being added to their DPS, nor the shadow clone move, so this, + those eventually being fixed, should show NINs DPS being a bit better than people think.
(Correct me if the DPS on DoTs/pets has already been fixed since his 5.0 announcement)
AMEN *slow claps with a tear falling down his face*The Dev team has always been absent minded with Ninja but now its really showing.
the fact so many other jobs got some good QoL and buffs this patch while Ninja got an effective "poke" in the direction of balance is sickening, odds are the Dev team is going to go "well you guys have trick don\\'t you?" when asked about how abysmal the job is.
Enough is Enough. The job has suffered to role of being shitty Trick Attack bot for 2 expansions now. How the actual hell it survived the utility purge of 5.0 without getting changed in the slightest is beyond me. but its time to stop. the job is a legit detriment to the average party and not even a good choice to a top performing one that can properly play around Trick Attack. This Needs to Change as soon as Possible.
the job just can\\'t go on in this state. the personal damage NEEDS to be brought up and Trick Attack NEEDS to be brought down. its not interesting, its never been interesting, and its only going to get worse unless they do something about it. Which given the track record of the Dev team on Ninja. is probably not going to happen.
This isn\\'t EVEN delving into the gameplay issues the job faces. massive amounts of double weaving, nearly certain GCD clipping with mudras even at ideal ping levels, the fact job still suffers so much for ping after nearly 5 years of being complained about.
It\\'s time for them to do their jobs as developers and FIX THE GAME.
It’s Been fixed he put out his last update about 2 weeks agoThe creator of the DPS parser said NINs DoTs werent currently being added to their DPS, nor the shadow clone move, so this, + those eventually being fixed, should show NINs DPS being a bit better than people think.
(Correct me if the DPS on DoTs/pets has already been fixed since his 5.0 announcement)
Uh. No. Meta is created by the community. Beint the best pic, and being a viable pick are two different things. "We would prefer you WERENT that class, but it can still do the job"
But obviously since it was meta before, people are just happy to trash at people upset that its not even compareable. "Yea hows it feel now you nerd!" Is pretty much what ya did. And the thread is about ppl sad about NIN
Ninja biggest problem is and will always be having trick attack.
It is unnecessary, does not match the lore of the job and causes the class to be sub par on 95% of the content because it is supposedly op in the other 5% (only if played perfectly and with a party that also syncs perfectly with it).
Honestly any change besides removing trick attack and balancing the class again will always be insufficient.


R.I.P. Ninja and Summoner.
They'll be buried in the same shallow, unmarked grave.
If you check fflog’s new raid dps tracker dancers are by far the highest raid dps lowest I’ve seen is anywhere from 1000 dps giving to the party up to 1700 dps given to the party. Ninja with trick is sitting anywhere from 6 or 700 at the low end up to 1100 at the high end. the other melee jobs I’ve seen hit 200 on the low end up to 5 or 600 on the high end. bard and rdm are around 3 or 400 on the low end up to 6 or 700 on the high end. sum and sch are both around 300-500 as well. All depending on comp and skill levels.Ninja biggest problem is and will always be having trick attack.
It is unnecessary, does not match the lore of the job and causes the class to be sub par on 95% of the content because it is supposedly op in the other 5% (only if played perfectly and with a party that also syncs perfectly with it).
Honestly any change besides removing trick attack and balancing the class again will always be insufficient.
So yea trick is strong but relatively not as op as everyone thinks. it takes a full team optimizing very well to hit trick attacks max contribution of around 1000 raid dps where dancer hits that on the low end with whatever comp you put it with.
So if you take a median let’s say around 800 rdps for Ninja compared to the other melee around 400 rdps is that 2-3000 gap in out personal dps really equivalent to us giving the party an extra 400 rdps?
I do still think trick attack should be brought down slightly to where it’s giving around 300-600 rdps and have us right behind the other melee dps in terms of personal output.. but I stand by my thought that the community over values trick attacks contribution and Ninja continually suffer because of it.
How about... they give us Shadewalker back, cept its a permanent buff you place on someone, but allows them to benefit from your TA, otherwise, only you do. This will make TA "less op" and there would no longer be a reason to keep NIN as low as it is... i know this takes a page out of Dancer's book, but the type of support is appealing. (I love Dancer)
Also stop people from going "Stop complaining, you were always meta"
...and maybe make TA last 15 seconds
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