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  1. #31
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Drayos View Post
    I think the problem is simply they want ninja to be the fastest job CPM wise which isn’t a bad thing. Apprantly it is ridiculously smooth playstyle wise. Just very fast.

    I mean we have to acknowledge Yoshi and the devs would have known the impacts these types of play styles would have on high ping players. Or players who simply can’t move their hands fast enough.

    The playstyle isn’t the problem. It’s actual rotation and openers are highly appealing. And a lot of people say it’s a lot of fun to play.

    The problem is the effort in for the dps u do. It needed more potency buffs. With only 900 RDPS value it needs to atleast be achieving 11k-11.5k dps. And it’s achieving like 9-10k.

    Atleast it’d put ninja in a point of being a 12.4k dps range which would make its overall dps in a raid worthwhile.
    I still need to level NIN, but I'm more speaking of the optimized opener where you have to clip every GCD because you need to double weave on a class that mostly single weaves (Ninjutsu clipping I treat as a separate issue).

    The class flowed...okay-well at 70, flowed really well at 60 and 50. They changed a lot of what made NIN flow poorly at 70 (mostly TCJ costing...ninki?) but it still has a bit of an awkward rotation. I'll definitely need to play it again though because I did main it for an entire raid tier, I just never could get as good in SB as I was in HW because SB's NIN didn't flow quite as nicely.
    (1)

  2. #32
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kahnom View Post
    I'm no main NiN but I think NiN's Rotation is kinda smooth as it is.
    It's the self-dps potency that need to be buffed,I think.
    I mean knowing how to press the shiny buttons does help and make things smooth. The issue here at being an adept NiN, is knowing how to set up abilities now in order to optimize your dps in the future whilst you are Guitar Hero-ing the keyboard to now and back again and trying to solve the riddle of say friend and enter whilst Meisui is over here on the side with the "press me, i promise it'll be cool" look. Ok, Meisui.

    SE confused about what NiN even is feels like.
    (3)

  3. #33
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Yea, I feel some basic changes like removing the binding effect of Ten-Chi-Jin would help, as it stands now, for being one of the lowest DPS, it has the most punishing ability that affects a good portion of their overall DPS. You miss out on a lot if you have to bail a Ten-Chi-Jin because of AOE placement, if we could move around it would help with the "skill curve" in those situations, but in reality just balance us out with other physical DPS.

    It's like imagine if SAM was designed where after gaining the Sen needed if you tried to use it but had to bail using it, you lose the Sen built up and yet that's currently the design of NIN, if you mess up on a jutsu, you're at a dps loss for 30 seconds.

    The Rabbit Medium was a fun goofy thing to introduce in 2.0 yet with all the changes they have been making to in a sense make each job idiot proof, they've refused to do the same for NIN, as it stands now they should consider removing the excessive penalty involved with casting a jutsu and adjust the mudra concept especially when you consider the changes they did with MNK and SAM this patch update.

    Sad thing is, these suggestions wouldn't need to be made if NIN"s overall DPS was something to write home about but when you are fully aware of how punishing it can be to make a mistake as a NIN it is disheartening to know that even when you are at the top of your game you can't even overcome DNC which is fully designed on the concept of adding DPS to 1 job. Meanwhile as a NIN we are just designed to give a dmg boost every minute for 10 seconds and that's if we can even be optimal with the Trick Attack execution.
    (4)

  4. #34
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I honestly feel like they should change ninjutsu so mudras do not have a cooldown and you can prepare your next ninjutsu at any time even while the skill is still on cooldown, making a valid mudra combo simply grant you an indefinite "Ninjutsu ready" buff that does not fade until it's actually used (Which could also be worked onto the job gauge).

    Messing up a mudra combo would still create the rabbit for flavor purposes but you could simply re-input a valid mudra combo to negate it (IE, doing Ten x 2 = rabbit, but doing Ten a third time would produce Fuma Shuriken).
    (1)

  5. #35
    Player
    Siraen's Avatar
    Join Date
    Apr 2017
    Posts
    17
    Character
    Siraen El'zeka
    World
    Cerberus
    Main Class
    Ninja Lv 90
    This patch note is beyond understanding..
    (0)

  6. #36
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Quote Originally Posted by TaiyouSeishin View Post
    Not meta is fine. But now its just a hinderance. Doesnt even break even. Its not just "not the most desired" Now its just not wanted... at all, cept for people willing to carry them to make their personal numbers look good, but down the content slower.
    This is exactly how every class that wasnt AST, BRD, DRG or NIN in SB felt. You will always feel like a hindrance when you aren't META.
    (4)

  7. #37
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    I'd say don't underestimate pot buff on skill we use all the time. People laughed when BLM got 20 potency buff somewhere in SB, but it made real difference.
    I honestly believe this change will make NIN more reasonable choice now.

    On the other hand I'm really disappointed with no Meisui changes. I expected it to get changed into Infuriate-like skill, without eating Suiton. Managing ninki is major pain now and it needs to be fixed.
    (2)
    With great deeps comes great enmity.

  8. #38
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Terkhev View Post
    I honestly believe this change will make NIN more reasonable choice now.
    Except that it wont. Let me educate you on why the 20 potency buff to fire 4 made a difference and this doesn't.

    Fire IV scaled with astral fire, so any potency that is added is multiplicative not static which is further increased by raid buffs Enochian, etc.

    A static buff such as the one to Gust slash will add less than 70 dps to the job in general circumstances, sure it's better than nothing but it is FAR from being worthwhile to help this struggling job.

    Nin mathematically needs 140-160 more dps to be up to par and not be behind Bard in dps. This change is a drop in the ocean.
    (2)

  9. #39
    Player
    Zytoryu's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    21
    Character
    Valerie Venerer
    World
    Zalera
    Main Class
    Viper Lv 100
    The Dev team has always been absent minded with Ninja but now its really showing.

    the fact so many other jobs got some good QoL and buffs this patch while Ninja got an effective "poke" in the direction of balance is sickening, odds are the Dev team is going to go "well you guys have trick don't you?" when asked about how abysmal the job is.

    Enough is Enough. The job has suffered to role of being shitty Trick Attack bot for 2 expansions now. How the actual hell it survived the utility purge of 5.0 without getting changed in the slightest is beyond me. but its time to stop. the job is a legit detriment to the average party and not even a good choice to a top performing one that can properly play around Trick Attack. This Needs to Change as soon as Possible.

    the job just can't go on in this state. the personal damage NEEDS to be brought up and Trick Attack NEEDS to be brought down. its not interesting, its never been interesting, and its only going to get worse unless they do something about it. Which given the track record of the Dev team on Ninja. is probably not going to happen.

    This isn't EVEN delving into the gameplay issues the job faces. massive amounts of double weaving, nearly certain GCD clipping with mudras even at ideal ping levels, the fact job still suffers so much for ping after nearly 5 years of being complained about.

    It's time for them to do their jobs as developers and FIX THE GAME.
    (8)

  10. #40
    Player
    Kyofu's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Shino Kyofu
    World
    Cactuar
    Main Class
    Rogue Lv 90
    Felt like Christmas this morning. Woke up excited to see what presents my class might have gotten, and then I read one little insignificant change. It's like being handed coal for Christmas. Hey at least you got something they'll say. lol
    (3)

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