Quote Originally Posted by Wistfulwaffle View Post
I think this is a case of romanticizing what we don’t have anymore. By no means were the old sounds perfect. It was very soft and didn’t have the same impact as other FF games featuring a gunblade. The explosions are more in line with FF8 now, or did you have a problem with that, too? Tbh, the new Dissidia absolutely nails the gunblade sound and I hope the dev team for xiv takes some notes. Your other points seem a little melodramatic. isn’t adding to the explosion, by definition, giving it more oomph? It’s not like the animations changed. The momentum is the same. Feeling like the entire role is ruined because of minimal changes just seems a little silly.
I can see how to some people it might seem silly to have something like sound effects influence whether or not one plays a job, but I assure you that it matters a lot to some of us. I can only speak for myself, but I have posted in most of the GNB sound effect threads and expressed my opinion that this singular change in the sound design almost completely turned me off from playing the job, which is something that I had been hyped about since the original reveal. I'm only playing it now because I find the mechanics fun, and I'm confident that they will revert the sounds. If they don't I may just drop it entirely, which is a shame because leveling the job was easily one of the things I was the most hyped to do.

I don't have much experience with FF8. It was honestly the one FF that I haven't found enjoyable enough to play through so I can't comment on the SFX from there. Dissidia I haven't really played either, but I have watched videos and played the demo. I've heard the gunblade sounds in that and they honestly are pretty good. That being said though, I disagree that the original sounds were soft and lacking impact. More specifically, I don't think that the change they implemented made the sounds harder or more impactful. Now our main combo sounds like we are hitting a cardboard box with a bat instead of slashing our mechanical sword through enemies. And they completely removed the trigger/gunshot sound as well, leaving the whole combo just a series of thuds. Our other combo turned into nothing but a series of explosions that drown out the slashing, especially in group play. What's even worse to me is that these two combos have entirely different sounds for when our sword hits something. One is a thud, the other still retains the slash. It's not even consistent between abilities which just hurts the feel of the job even more.

This is starting to sound a bit ranty so I'm going to wrap it up. Bottom line is that the feeling of a job is important and audio plays a big part of that feeling for some of us.