I argue this is wrong and they blade/boom 50/50... and now they're more 90% boom, 10% blade. And when I already dropped a class mechanically, its a kick in the balls to finally feel right with a job and then remove every "good feeling" I had out of it. Each gnashing fang hit had a unique sound/hit to it that was distinguishable, now I can't tell which part I'm in because everything is loud cannon fire. It makes me lose my rotation, I can't hear myself in raids, and overall its not what was shown/offered in te trailers so it is a pretty big turn off to get kicked in the nads again for a job I thought was to be my main... at this point I'd rather security over "it could be nice if".
Mechanically wrong? No its just fine, same with some other jobs too... Monk for example, prolly REALLY fun.... I don't like it aesthetically or how it sounds. Same for dancer, dancer feels very fun and looks interesting... but I don't feel like its something I could glue to as a main at any point because it lacks some oomph to it and has some odd stances. Aesthetic is half the game afterall, otherwise its just a number simulator. Sound is a big thing for me in an mmo I want to immerse into and love hearing from each and every direction, I'm not the casual that blasts music from other sources over everything in the MMO, I'm the one who takes the map, the job, everything we're given, and "feels" it all together.... To that end, I no longer "feel" anything satisfying in gunbreaker's combos anymore. All of it is blunt or explosions or blunt + explosions.... so the "oomph" is all gone since all of it is the same sounding "wump" no matter which combo... Be it our cardboard smacks of the keen edge, or the over exaggerated booms of a weapon that is now nearly 100% CANNON BOOM and no longer any blade. I liked our compounding boom, the keen edge combo ended VERY satisfyingly. I adored gnashing fang for sounding like a dance with our weapon. The cuts took place and the booms after to emphasize just how much they hit, and every step of the way flowed together nicely like, ya know.... a combo. Now it's BOOM, BOOM BOOM, BOOM. BOOM BA-BOOM. BOOM. Which one of those booms was I in again- OH RIGHT BOOM. I miss the unique slashes and momentum our blade carried, I no longer hear that anymore....
I'm very passionate about game feel and game design, so... sound is a big hit for me, like a 3rd of this game at minimum.



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