Page 12 of 23 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 225
  1. #111
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    yeah thats right bcs DRK change gameplay perspective change when you get edge and flood upgrades since.... oh wait they don't, that was living dead because... ups nope, stalwart soul that one, looks like its lvl 72 and only aoes humm.

    you know you don't need a extreme or a savage to try yourself a rotation and general feeling of the job when the large mayority of the playerbase don't do this content, you only need a dummy and you can imagine a TA uptime since you have bw that have 60s CD as a reference, for real combat experience any dungeon boss is worthy since it cover all kind of mechanics that force you avoid aoes, boss running out of you range and actually a great variety of mechanics that force you readdapt you rotation, positioning the boss and a large ect, hilariously i tend to find certain dungeon bosses more annoying to play properly that savage ones. the day DRK have a important skill that change you gameplay like PLD at lvl 76 and lvl 78 i will agree with anyone that say you need DRK to certain level to fully build a personal opinion.

    with all tanks being fairly easy i find PLD the most complex follow by WAR/GNB and DRK the last one by far.
    Can you really say that about PLD though? After you learn atonement, that's pretty much the only time your gameplay changes. The lvl 78 trait is just inner release and instead of waiting for the holy spirit/holy circle cast timer to finish, now you just wait for it to come off the gcd (it really feels like the same amount of time tbh).
    (1)

  2. #112
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by jetfire117 View Post
    Can you really say that about PLD though? After you learn atonement, that's pretty much the only time your gameplay changes. The lvl 78 trait is just inner release and instead of waiting for the holy spirit/holy circle cast timer to finish, now you just wait for it to come off the gcd (it really feels like the same amount of time tbh).
    from my personal experience yes atonement changes you gameplay and rotation bcs changes how you have to dealt with it, its a nice adition, simple but something you have to get use to it so i find it a gameplay point of inflexion to keep in mind, for the trait yes is a huge change, PLD use to dealt with the cast bars and this trait can affect greatly how you feel about the requiem cast window, for me it was a big change since im not fan of the cast bars at all and PLD have a mindset of casting holy spirit since ever. like or not the inner cast aside the trait offer great changes to how you feel playing the job compared to his SB version specially igf you was a PLD main or a player that is leveling the job now and the first thing you have to get use is with the casted holy spirits until lvl 78, besides confietor adds a personal touch and something to keep in mind every time you use requem cast, im still not fan of the mechanic but is no so brainless as delirium.
    (0)
    Last edited by shao32; 07-30-2019 at 07:01 AM.

  3. #113
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by jetfire117 View Post
    Can you really say that about PLD though? After you learn atonement, that's pretty much the only time your gameplay changes.
    Intervene is new, Atonement is new, Holy Circle gives you a magic AoE phase you didn't have before, and Confiteor give you a magic finish.

    For DRK...Stalwart Soul changes your AoE gameplay, and Living Shadow is...well, there.
    (4)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #114
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    Intervene is new, Atonement is new, Holy Circle gives you a magic AoE phase you didn't have before, and Confiteor give you a magic finish.

    For DRK...Stalwart Soul changes your AoE gameplay, and Living Shadow is...well, there.
    Since you mentioned this, I had to check WAR and GNB out of curiosity. Apparently PLD is the only one who gets big changes in rotation while leveling up this expansion as a tank. WAR gets only the upgrades to Decimate and Fell Cleave when using Infuriate (which changes nothing). GNB just gets Faded Circle, and you already mentioned DRK. PLD is the only tank that gets any real gameplay changes past 72.
    (2)
    Last edited by RyuDragnier; 07-30-2019 at 10:57 AM.

  5. #115
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,117
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Newer player here, only finished Stormblood a few days after Shb launched even. And I am so so unhappy with the changes they've made to DRK. Never played it's HW iteration but I enjoyed the SB version a lot. When I was levelling paladin my fc leader said to me yeah paladin is only 1,2,3 till 50. Now DRK is 123 + OGCD till 72 where I have an aoe combo again. I hate it. I hate the changes to abyssal drain, to my little floor aoe and that it's just a gimped warrior with inferior mitigation and not even the damage to make up for it. I don't like living dead, my healers hate it too. And overall when I am going to do extreme's like titania and innocence players look at me and groan cuz they're stuck with the gimp tank. Missing phys mitigation makes no sense when the other tanks mitigate magic the same as DRK. And other tanks still having good self heals for big dungeon pulls while I'm stuck with my ONE use of abyssal and tbn is horrid. Some wall to wall pulls like that are no longer as fun, esp if my healer is an astro that's not entirely on point with their gameplay. Nobody should see a class icon and go ugh I have that class with me. But they are for DRK's.

    I used to absolutely love the faster pace of this tank, I loved doing giant pulls an seeing abyssal drain save my ass an spam quietus for the mp to do so along w my DA. It was so satisfying. Now its 1,2,3 ogcd… hmm pop a cd maybe? I hate the fact in general they've homogenized the gameplay. Everyone is the same its all jus different skins on the same core things. Except DRK gets gimped a bit. Like srsly.. My tank main is DRK, my healer main WAS astro.. only my Summoner got out ok and even that's a lot of buttons for small damage vs others :/ Hate when devs dumb down a gameplay because people refuse to learn.

    I want faster gameplay back, cool animations back, proper mitigation and to actually have to think and adapt to situations again. If I wanted the kind of burst phase a warrior has I'd have played one, why have you made me a 2nd rate warrior?

    Smaller complaints being why is my second gap closer at 78?? My 2nd AoE skill at 72 so in any roulette I'm left without it?
    (4)

  6. #116
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    If you want to compare jobs, it's better to compare GNB and PLD. Both follow relatively strict rotations without any actual resource management (yes, there are resources, but they are generated and spent as part of a set timeline). Actually, I'm surprised that nobody seems to mention this, but PLD simply blows GNB out of the water when it comes to rotational complexity.
    excuse you nani the what?
    PLD doesn't have a rotating GCD with a recast that, after long enough, can slightly desync from your regular gameplay loop, requiring what, every third no mercy window to be adjusted slightly to compensate for that.
    (5)

  7. #117
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    PLD rotation is pretty much like Dragoons

    Auto pilot
    (0)

  8. #118
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Desyncing is an issue that any job on a fixed rotation has to deal with.

    It's also the only issue that fixed rotation jobs have to deal with, once you learn the rotation. PLD has a longer rotation with more variety, while the sole highlight of GNB gameplay is the Dark Arts combo between stretches of 1-2-3. It's not that either are supposed to be particularly challenging, but you should compare apples with apples and oranges with oranges. I don't see how you can make the claim that GNB isn't autopilot, though, especially if you're claiming that other fixed rotation jobs with more elaborate rotations are (i.e. Dragoon, etc.).
    (1)
    Last edited by Lyth; 07-30-2019 at 01:38 PM.

  9. #119
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I think paladin and gunbreaker are really totally fine.

    Warrior to me feels kind of slow and i can feel my dps is lacking compared to other tanks when i'm not in the big burst window. Speeding up the infuriates a bit more and making storm's eye less of a thorn in the side is about all they need though to be in line with paladin and gunbreaker imo and onslought needs to not cost rage it seems to be a dps loss even using it to close a gap.

    A lot of people disagree with me i think but i feel like dark knight's main annoyance is all the ogc skills that are just like "using it is technically better than not using it" while the majority of their kit is just vanilla damage and nothing else skills that would be a lot more interesting if that stuff was integrated
    like carve and spit is probably the best one and it feels crap compared to blasting zone while having twice the cooldown
    (2)

  10. #120
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nihility View Post
    I think paladin and gunbreaker are really totally fine.

    Warrior to me feels kind of slow and i can feel my dps is lacking compared to other tanks when i'm not in the big burst window. Speeding up the infuriates a bit more and making storm's eye less of a thorn in the side is about all they need though to be in line with paladin and gunbreaker imo and onslought needs to not cost rage it seems to be a dps loss even using it to close a gap.

    A lot of people disagree with me i think but i feel like dark knight's main annoyance is all the ogc skills that are just like "using it is technically better than not using it" while the majority of their kit is just vanilla damage and nothing else skills that would be a lot more interesting if that stuff was integrated
    like carve and spit is probably the best one and it feels crap compared to blasting zone while having twice the cooldown
    I mean PLD and GNB have nice burst windows that let you know when to push literally everything, and then relax until Fof/Requiescat and No mercy is up again. DRK is missing a window like that which makes it feel like you're just pressing stuff to just press it. I personally don't know how to go about combating that, but I would love of carve n' spit and blood weapon to have a shorter CD. There's too much of a downtime after using blood weapon and delirium. Sometimes when your ogcds line up with fray, it's a very nice feeling of using all of your skills while he also does the same.
    (1)

Page 12 of 23 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast