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  1. #141
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by IntrovertAnt View Post
    Umm, please no. I love how relaxing crafting is right now and I do NOT find RNG crafting rewarding.

    I do not feel good when I lose like a million Gil worth mats to RNG when there is nothing I could have done skill or knowledge wise to prevent it.

    It actually would make me really frustrated.

    You aren't a better crafter when you get HQ craft from RNG. All you're doing is gambling.
    I agree, RNG sucks. The number of times I've had crafts NQ when the quality was 98% almost made me stop crafting altogether.
    (2)


    Gamers don't die, we just go AFK

    #ottergate

  2. #142
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Joven View Post
    I agree, RNG sucks. The number of times I've had crafts NQ when the quality was 98% almost made me stop crafting altogether.
    Oh yes... that's always a moment in which you just want to bite down on your keyboard.
    (2)

  3. #143
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I notice a few posts in the thread about "making crafting difficult is bad" or "I like crafting to be easy" or "leveling crafting is hard enough". Speaking about crafting as an overall.

    What I believe hardcore crafters want is simply a little challenge at endgame, a few crafts that feel satisfying and test you, after all those hours of grind and leveling and gathering and melds and climbing to the top. It doesn't have to be riddled with rng. Leveling doesn't have to change. Heck, current lv80 crafts don't even need to change much. But 2-4 star best-in-the-game crafts shouldn't be something you can faceroll out in a days gathering with cheap melds, cheap food and NQ mats.

    We'd like just a small handful of crafts to demand you really meld, work to gather your mats and better have your rotations right. Something you can feel a little pride in having made.

    We don't want to make Satasha hardcore, make the MSQ super hard, make normal trials into EX. We just want the option of a Savage, everything below it is fine.
    (1)
    Last edited by Liam_Harper; 07-29-2019 at 11:51 PM.

  4. #144
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    What they need to do, is have a skill handicap for each masterbook recipe.

    One recipe you can't use steady hand. Find an alternative skillset such as observe > Focused touch/synth
    Another one you can't use manipulation. Use an alternative such as master's mend
    Another one you can't use comfort zone. Alternative will be trick's of the trade.


    Basically something that makes you approach each recipe differently. Didn't the Ixal beast tribes have some sort of handicap? Can't remember if it was skill or stat...

    Let the progression crafting be as easy as is so that people can train their skills and level crafters.
    I feel this will cater to all types of crafters.
    (0)

  5. #145
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    What I believe hardcore crafters want is simply a little challenge at endgame, a few crafts that feel satisfying and test you, after all those hours of grind and leveling and gathering and melds and climbing to the top.

    ...

    We'd like just a small handful of crafts to demand you really meld, work to gather your mats and better have your rotations right. Something you can feel a little pride in having made.
    Quote Originally Posted by JowyAtreides View Post
    What they need to do, is have a skill handicap for each masterbook recipe.

    One recipe you can't use steady hand. Find an alternative skillset such as observe > Focused touch/synth
    Another one you can't use manipulation. Use an alternative such as master's mend
    Another one you can't use comfort zone. Alternative will be trick's of the trade.

    Basically something that makes you approach each recipe differently. Didn't the Ixal beast tribes have some sort of handicap? Can't remember if it was skill or stat...

    Let the progression crafting be as easy as is so that people can train their skills and level crafters.
    Both sound ideas, but because of the crafter population who can make these vs the demand, would you feel that these could be healthy compromises:
    - In order to buy a mastercraft book, you need to do a craft challenge

    and / or

    - The initial craft of each master item will have a challenge applied to it, after your first successful HQ craft, it becomes a basic craft we're used to. Anyone can NQ them, but in order to unlock the HQ variant, you need to beat the challenge.
    (0)

  6. #146
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Cleanse View Post
    Both sound ideas, but because of the crafter population who can make these vs the demand, would you feel that these could be healthy compromises:
    - In order to buy a mastercraft book, you need to do a craft challenge

    and / or

    - The initial craft of each master item will have a challenge applied to it, after your first successful HQ craft, it becomes a basic craft we're used to. Anyone can NQ them, but in order to unlock the HQ variant, you need to beat the challenge.
    We had this in ARR, and they were terrible.
    (3)

  7. #147
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    (0)

  8. #148
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    We'd like just a small handful of crafts to demand you really meld, work to gather your mats and better have your rotations right. Something you can feel a little pride in having made.
    You don't have a "crafting rotation to get right" as long as you can look it up on the web and macro it. What you describe is not challenging at all. Merely time intense.

    BORING!

    I never felt pride in having dealt with a time based grind in any video game, there is nothing to be proud about that.
    Quite the contrary: I typically felt stupid for putting up with it, esp if the DEVs nerf it to hell 3 months later.
    (0)

  9. #149
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CorbinDallas View Post
    We had this in ARR, and they were terrible.
    We have zero challenging puzzle crafts in the game. I'm suggesting a non-macro-able, even with best gear, craft to unlock HQ'ing the Mastercraft gear.
    (1)

  10. #150
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    the new two star recipes require a bit of work, no single button macros here.
    (0)

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