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  1. #1
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    Please don't draw too much attention to DRG. We're in a very good spot in terms of damage and utility this expansion so hoping and praying that they don't nerf us in any way, shape, or form, even if that means they don't buff us.
    (8)

  2. #2
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by KaitoAsaha View Post
    Please don't draw too much attention to DRG. We're in a very good spot in terms of damage and utility this expansion so hoping and praying that they don't nerf us in any way, shape, or form, even if that means they don't buff us.
    We are, but anyway those two things buggs me out. Especialy the High Jump animation. it's too short and unnoticable. Regualr Jump is more jumpy then High Jump.
    (0)

  3. #3
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    At first, it really irked me too. But good riddance after being at 80 for four weeks. You REALLY don't want it to be a slower jump animation again. There is nothing like popping jump just before some orange hits the ground and you explode and die. You do this a lot less now with High Jump.
    (6)

  4. #4
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Anselmet View Post
    At first, it really irked me too. But good riddance after being at 80 for four weeks. You REALLY don't want it to be a slower jump animation again. There is nothing like popping jump just before some orange hits the ground and you explode and die. You do this a lot less now with High Jump.
    I share your concern, the DRG is my secondary job after all and I've died a lot like this and still - it doesn't have to be SLOW AF, it just have to be a bit slower. Or, in contrary, make the other jumps animations faster so it didn't stick out like now. It can be another option to tweak the problem.
    (0)