Quote Originally Posted by Hitori View Post
While the aesthetics of the dungeons is wonderful, every single one boils down to the exact same formula.

Long hallway, aoe pull / open area, long hall way, aoe pull / open area, boss. Repeat 3 - 4x.

That's it. There's no variation, no patrols, no choices. I get SO bored doing dungeons after the first few times.

I made a thread last month about the lack of challenge in this game, and dungeons are another example of that. If my only challenge is Savage raids, that's just piss poor design. I want to get behind my character and feel the impact of their level growth, but getting new dungeon gear and levels is almost meaningless now.

Why can't we have leveling content that has SOME level of challenge?
personally, it doesnt have to be a challenge. iam fine with more variety of dungeon. instead of the usual long hallway, they should be more creative with dungeon.

- stand your ground wave defense type of dungeon, make it like you are defending a fortress from sin eater attack or something.
- the 2nd boss from bardam's mettle is good, need something like that more.
- 2nd boss from stone vigil hard is also not bad, just a bit annoying.
- that one instance where you just need to defeat this extra large dragon in HW era.

they could do more but the dev just keep playing it safe, nothing wrong with that but things will get bored fast in the future.