Seems that a lot of people are not happy at being able to get away with charging high prices when cheaper prices are on other worlds and somehow they cannot (or are unwilling) to compete?
It's about time and I would like a linked MB asap thanks.
Seems that a lot of people are not happy at being able to get away with charging high prices when cheaper prices are on other worlds and somehow they cannot (or are unwilling) to compete?
It's about time and I would like a linked MB asap thanks.
I feel compelled to state #notallsirenites at this point....
They got away with exorbitant prices for far too long. Now that we can actually shop around, they have a fit saying it's killing communities. If I can get crafted gear on patch day for less than 1 mil a piece, its entirely worth it.
And thing is, you can still get away with selling for those high prices. Not everyone is willing to shop around. Hell when I was buying maps I knew I could go to Goblin and get cheaper ones on their MB but I didn't want to deal with the hassle during an active party. It's the same way I can sell vendor items on the MB for exorbitant amounts of money because people are just lazy.
And that is perfectly okay. Put up your silly prices of 14 mil for a single crafted ring (yes I've seen that on Faerie), just don't whine and moan when people actually can and do the effort of browsing other servers or get 3rd party tools to do it for them.And thing is, you can still get away with selling for those high prices. Not everyone is willing to shop around. Hell when I was buying maps I knew I could go to Goblin and get cheaper ones on their MB but I didn't want to deal with the hassle during an active party. It's the same way I can sell vendor items on the MB for exorbitant amounts of money because people are just lazy.
it's not about competing for the lowest ratio item to price. its about people taking advantage of the other mb to get prices to increase drasticly. thats where people are getting mad.
right now there is a 70 shirt on behemoth for healers.... 1.5m gils
the same shirt on exodus 5.7m gils
levi 2m gils ....
from what i've noticed im stuck with 2 options;
1- players and RMTs that have been on here for a while and take advantage of new players by skyrocketting prices
2- new players coming over and try to earn a quick buck by skyrocketting price because thats how their previous mmos worked.
Last edited by DonovanLifeweaver; 07-29-2019 at 08:09 AM.
Not even. The dataservers hardware would be combined to one entity, and the 'servers' would simply become instances. As the performance degrades on one instance, another opens up. If it reaches its limit they could simply add more hardware for more potential instancing. And that is assuming a megaserver structure. If we use the current structure then it would divert the resources more strictly.No I dont think Data server would be a good idea or use of resources. What they should be working on instead is server stablization. World visit is fine Data Server would break the game simply because Server tick is a thing. it would degrade everyones performance in non MB content.
I should clarify I wasn't disagreeing lol.
- Low population servers have always had the most expensive marketboards.
- Players have always been able to corner markets. Low population servers, especially, due to fewer individuals of wealth and smaller relative access to intermediate goods due to their typically inflated prices.
- Players can also go to more populated servers, buy up lower priced goods, and then sell them, undercutting any ludicrous prices aimed solely at RMT-recipients and gradually denying anyone market-jumping in the opposite direction their profits.
I’m okay with the market board cause some stuff is just stupid expensive and then you go to a reasonable server and get a price that isn’t outrageous. Also I’ve been selling things just fine lol just follow the price of your server market board and make a judgment.
Hunts have always been jacked up before cross world anything lol
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