Honestly, you can get rid of class/job levels altogether and just have item levels. That keeps the sense of progression without the need to change/rebalance job each expansion due to increasing job levels (though you can still add or change skills as desired).
EDIT: As someone has pointed out:
I honestly hope when we hit level 99-100 they just keep raising item level and skills and add new abilities while our level remains in the same ala classic final fantasy design. As opposed to going to 110, 120, 130, 140..
Its not about raw damage input but rather refreshing the gameplay to keep it entertaining. Playing the same character with the same skill-set get stale fast. At least in the kind of MMO FFXIV is.Honestly, you can get rid of class/job levels altogether and just have item levels. That keeps the sense of progression without the need to change/rebalance job each expansion due to increasing job levels (though you can still add or change skills as desired).
EDIT: As someone has pointed out:
As an example, playing a mage that use the sames four spells but stronger for years don't feel like he progress as much as a mage learning new spell and new way to use the spells that got stronger.
Last edited by Nariel; 07-28-2019 at 05:07 AM.
Yeah honestly levels as they are now are a bit pointless outside of gaining new abilities are very pointless as most of our stats come from gear, for example on my lvl 80 i444 PLD I have 114,553 HP before any food or party buffs. without gear outside of a lvl 5 sword(cause the game makes you wear a weapon at all times) I only have 6320 HP at lvl 80.
Last edited by SerLuke; 07-28-2019 at 05:08 AM.
I was merely responding to the progression factor. Like I said, you can still modify skillset as desired for variability, but it's no longer tied to job level, which would necessitate it.
Player Housing
While i have no issues with Wards and Plots like we currently have... The system does feel dated, and likely is how it is due to the often mentioned Spaghetti Code.
What if it was like LotR Online where it is set that each time one of their wards fills up a new one is automatically added it without the devs touching it. Or like 11 did, which was our own instanced room. Maybe make it a 2 floor with a balcony used for the "outdoor" furnishings and gardening.
We know what that was like. It was called FFXI.
Specifically the Tanaka-era FFXI, the level cap was stuck on 75 for eight years and three expansions, once he left in the wake of the FFXIV 1.0 launch debacle in 2010 and a new team was brought in the level cap quickly was raised every few months to ultimately 99. When the level cap was frozen on 75 for so long, the game ended up going stale, not to mention rock hard with most content outside of levelling virtually inaccessable unless you were in the minority elite endgame community with their spreadsheet strategies and exploiting certain gear. Thank Azeyma Yoshi made sure to avoid this nonsense when he took over the helm of FFXIV from Tanaka and designed ARR.
FFXI's level cap being raised along with new additions like the Trust npc fighter system made the game so much more enjoyable and bearable. And it's the same here in FFXIV. The game simply has to grow and cannot remain static for too long as content goes stale rapidly otherwise.
I would welcome an expansion or two that doesn't increase the leveling cap. The MSQ would be rather short but could potentially have alot of story and lore to provide for those that like it (think of all the story we had in ShB but without having to do fetch quests to buffer your level). There would be far more dungeons right off the bat. Areas would all be challenging and relevant. Difficulty could pick up where the previous expansion left off instead of resetting and working its way back up.
Devs would need less time spent on leveling content. Balancing classes (it would have been done prior). And more time on dungeons, MSQ, and endgame. Everyone would also start at the same place in the 'endgame' so population disparity would be less.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.