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  1. #1
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76

    Imagine for a moment if you will

    The entire nature of this thread is hypothetical. It is meant for fun. So with that preface lets not have arguments but discussions and debates.

    Also this is not for trying to push changes in the game or implementing features, there are a plethora of threads for that kind of discussion already with more being added by the minute.

    With that out of the way... Ill start us off with one

    Level Cap
    What if with all these Expansions we have now, the level cap never went past 50.
    We still got classes added, but we never got skills removed to make place for new ones due to button bloat. Our actual skills are never really important outside class and job quests, and those stopped really being tied to it past level 50. We would still get new job quests each expansion but without the need to balance the new tool kits each time. Those resources could be spent on other areas.

    SMN
    What if instead of carbuncle glamours, we got actual Egi for the Primals we fight in each patch or expansion?

    EDIT
    Please feel free to add your own what if scenarios! Any brought forward will be added below!

    Added What Ifs
    Quote Originally Posted by SinSilverwing View Post
    Player Housing

    While i have no issues with Wards and Plots like we currently have... The system does feel dated, and likely is how it is due to the often mentioned Spaghetti Code.
    What if it was like LotR Online where it is set that each time one of their wards fills up a new one is automatically added it without the devs touching it. Or like 11 did, which was our own instanced room. Maybe make it a 2 floor with a balcony used for the "outdoor" furnishings and gardening.
    (2)
    Last edited by SinSilverwing; 07-28-2019 at 05:38 AM.

  2. #2
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by SinSilverwing View Post
    The entire nature of this thread is hypothetical. It is meant for fun. So with that preface lets not have arguments but discussions and debates.

    Also this is not for trying to push changes in the game or implementing features, there are a plethora of threads for that kind of discussion already with more being added by the minute.

    With that out of the way... Ill start us off with one

    Level Cap
    What if with all these Expansions we have now, the level cap never went past 50.
    We still got classes added, but we never got skills removed to make place for new ones due to button bloat. Our actual skills are never really important outside class and job quests, and those stopped really being tied to it past level 50. We would still get new job quests each expansion but without the need to balance the new tool kits each time. Those resources could be spent on other areas.

    SMN
    What if instead of carbuncle glamours, we got actual Egi for the Primals we fight in each patch or expansion?
    (7)

  3. #3
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    I mean the lvl cap in FFXI was 75 for years yet they still introduced new skills at various points for different jobs, they don't have to raise the lvl cap to add more skills.
    (2)

  4. #4
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76
    Quote Originally Posted by SerLuke View Post
    I mean the lvl cap in FFXI was 75 for years yet they still introduced new skills at various points for different jobs, they don't have to raise the lvl cap to add more skills.
    True, my reasoning is they take away skills with each level cap raise to add new ones because they don't want jobs to go beyond a certain number of skills. So mayhap with expansions they add traits that could upgrade skills to new ones this brings about new skills and abilities without the worry of button bloat.
    (0)

  5. #5
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SinSilverwing View Post
    So mayhap with expansions they add traits that could upgrade skills to new ones this brings about new skills and abilities without the worry of button bloat.
    They already do that now.

    Example: Stone -> Stone II -> Stone III -> Stone IV -> Glare
    (2)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  6. #6
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76
    Quote Originally Posted by Bacent View Post
    They already do that now.

    Example: Stone -> Stone II -> Stone III -> Stone IV -> Glare
    Like you have pointed out, i would rather see that over them take out skills, like they have done each expansion to make room for new ones with only upgrading a few.
    (0)

  7. #7
    Player
    Xandos's Avatar
    Join Date
    Aug 2012
    Posts
    76
    Character
    Kyra Lee
    World
    Jenova
    Main Class
    Scholar Lv 70
    One of the major concerns would be progression. How would you feel that your character is getting more powerful? Is that even a concern to consider? I feel that it is but I am no expert. Would you get higher item level gear each expansion? Would you abilities just start doing more damage/healing each expansion? Part of the reason players play games is to have their characters grow and become stronger.

    I personally liked that many of the things in 11 stayed relevant years later. Not having everything I did last expansion relegated to a gear locker or the vendor was a nice feeling. I assume I am in the minority here though.
    (2)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,857
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xandos View Post
    One of the major concerns would be progression. How would you feel that your character is getting more powerful?
    To be fair, your character gets weaker with increased job level, not stronger (unless you're progressing whilst naked), because the secondary stats of your gear are devalued each level.

    It's added skills and item level that make you stronger.

    But I suppose the natural question that would stem next from all that is then, why even have levels at all, instead of simply item level and acquired skills? And I think that just comes down to packaging what really matters (skills and item level) under easier to understand tangential waymarks (job levels), and I don't find anything inherently wrong with that bit of bloat or misassumption if it nonetheless helps the average player.
    (0)

  9. #9
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Xandos View Post
    One of the major concerns would be progression. How would you feel that your character is getting more powerful? Is that even a concern to consider? I feel that it is but I am no expert. Would you get higher item level gear each expansion? Would you abilities just start doing more damage/healing each expansion? Part of the reason players play games is to have their characters grow and become stronger.

    I personally liked that many of the things in 11 stayed relevant years later. Not having everything I did last expansion relegated to a gear locker or the vendor was a nice feeling. I assume I am in the minority here though.
    In theory ilvl would keep progressing as it is now, our stats would continue to grow with gear.
    (0)

  10. #10
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SerLuke View Post
    In theory ilvl would keep progressing as it is now, our stats would continue to grow with gear.
    I honestly hope when we hit level 99-100 they just keep raising item level and skills and add new abilities while our level remains in the same ala classic final fantasy design. As opposed to going to 110, 120, 130, 140..
    (2)

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