I obviously missed the part about people in 71+ dungeons with i130 gear, which I agree is ridiculous.A perfect Eorzea/Norvandlt where no tank ever has less hp than a healer, dps use aoe rotation with 3+ mobs, tanks never lose enmity but alas we are not in such a world and thus this thread exists :P
I generally don't ask much but basic competency, I should never ever have the most hp in a party as a healer, the game allows this, it shouldn't period, it is about time SE puts their damn foot down and go NO you cannot enter lv 71+ dungeons with ilv130 gear, go get better gear you are being a hindrance to your party either they have to wait to kick and get replacement/suck it up which is unfair or eat a penalty because other people are too lazy >_>
Ate a 30 on my baby alt got stuck in a Labyrinth Run with an entire party of Ahats that were being overall rude and obnoxious to the rest of the alliance both in chat and in behavior and continued to jerk people around on the Atomos part by constantly running on and off the rear pad I should have noped out when the response to hello that the tank gave was ???? off but I figured they were just having a bad day.it got worse from there, but after watching the Atomos stuff I was like.. screw these jerks I dont even want to heal them. and left
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
I believe there's been a slight misunderstanding here. I was referring to how he was suggesting that the DPS being bad and not using AoEs was not an excuse for the tank to compensate and make smaller pulls. I do agree with you that the DPS is at fault here, absolutely, such was my point. Allow me to link the exact list to you:Dps most definitely, that is a player actively refusing to use their kit, this has nothing to do with skill. Just press 3 buttons and you can aoe! That should never be tolerated, a healer is different. Rather the DPS should be kicked. I don't think a healer should be kicked for not doing damage.
He replied to this list as saying that none of these points being an excuse for groups to put up with a single pulling tank in Bardham's Mettle, and people are fully in the right to kick said tank despite any of these reasons if they wanted to. Which is an absolute load of bull and an entirely elitist attitude if you ask me. He's basically suggesting that tanks should only ever queue for Bardham's if they're experienced, confident and overgeared, and anyone else should just go make a premade group of people willing to put up with them. Not a cool attitude to have at all. There's bad tanks, yeah, but then there's also having patience for people who are appropriately geared (Bardham hurts a lot with level appropriate gear) and / or may be still relatively new to tanking, particularly in the case of boosted tanks or Gunbreakers in general.Yep. Other than people just lacking skill, reasons to do single pulls:
Latency/lag issues.
Returned to the game or job after a break from it.
General tank/healer anxiety. (Not everyone has this but it is a thing.)
Not out gearing the instance. (Not giving a free pass to outdated gear, I just mean not OUT gearing it.)
Still new to job. (In this specific case, applicable to Dancer and Gunbreaker, could still be learning a bit at Bardam potentially.)
First time running the new instance and being cautious.
You notice the dps aren't aoeing anyway.
Pnysical handicaps slowing reaction time.
Getting used to expansion job changes.
Or none of the three. For some that use tools like that, its about checking their own consistency. Its great and all to practice on a training dummy that does nothing to get your button order down, but that only goes so far. It could be trying to find small optimizations for specific fights. All of which take both an existing high level of play and class knowledge plus some raw data in the form of raw numbers and video playback.
@SturmChurro I know you blast all jobs equally. I know I have met plenty of bad dps along the way. It truly is amazing how many don't know when to single target or aoe, and I think its from questing bad habits plus people speed clearing dungeons like copperbell. Great dungeon for teaching target priority. Personally when i played drg as soon as there were 4 mobs I swapped to aoe, unless there was a priority one that could single handedly wipe the group. But then again I had done the potency math at the time to know thats where it rolled over for best dps.
Back to crazy dungeon stories, how many of you knew Aenc Thon could transform more than once if your groups dps was really low? I know I was flabbergasted on the run I saw him do it a 2nd time, and that was with me broiling and bioing everytime I could afford to.
Been a bit but I have an actual success story.
My casual group finally took down Titania after two runs a couple days ago. Ended up getting two more clears before people had to leave. It's crazy to see progress from just barely making the cut at 0.01% to having enough for a LB3 and then a LB 2 for Titania alone 30 seconds before enrage.
Going to start working on Innocence tonight which should be fun so I'm excited to see how it will go.
The big issue Van brings up and I totally agree is past lvl 60 content there is an expectation to be had. The goal of a dungeon run is to make it efficient as possible, which in most cases are big pulls, tanks managing aggro/cds,aoes, Healers watching their health while also aoeing (if going smoothly), and DPS aoeing/using their toolkit until two mobs are left before switching to singles. The sooner you get through the mobs the better but everyone needs to be on point to do this. A tank shouldn't have to work twice as hard to save themselves in a dungeon like Sirensong while the healer is just simply casting cure. Likewise a healer shouldn't have to work twice as hard to heal a tank if they can't manage their cooldowns/do only single target combos.
Big rule I've kept to heart is you can never unlearn things, only improve. If you still need to work on your job just queue into some lower level dungeons to practice, work on a training dummy, or just ask for help. Would never get upset over someone wanting to learn to play their job prior of the expected range. But if you queue into leveling and are placed in Bardam's for example you are expected to know how to play your job and will need to bring your game face.
Also for the love of god to anyone reading this, please read your tooltips. If I have another tank tanking for me surprised that Arm's Length causes slow I'm going to jump out of a window.
Last edited by Noitems; 07-27-2019 at 12:34 AM.
I can't actualy imagine someone who refuses to use AoE combo in the 5.0... So dumb and YET - they are exist.If we are talking about learners or somebody nicely asking about mechanics I am actually surprisingly friendly and patient, however I get players who absolutely refuse to do what they should. As in, they know that they have aoe combos they don't use them because they don't want to, at the expense of the party. Literally refusing to use them.
Had a lvl 80 dungeon today which i did for the first time as a tank with 3 people that had a mentor sign next to their nick.
I sucessfuly dodged most of the aoes at the boss phases, i did wall to wall pulls with good cd rotations and dodging. Mentors died like 8 times total when at bosses and because of that i did almost highest dps on gnb.
Got 3 commendations after, it was one of those runs which you feel great after![]()
As I mentioned a week or two back, I did encounter a tank in the 75 dungeon wearing Ironworks gear. Healer ate the penalty and both of us on DPS followed. Wasn't even worth asking.
< Still haunted by the ARR base starting sam gear samurai i had in the aery a few months back. I absolutely never want to see a tank that paper in ShB content. I will eat that penalty so fast...
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